The thing is tough it's a game, a visual medium so "show, dont tell" applies. And for an isometric perspective it applies even more so.
Also im not against complex dialog (dont equal complex with meaingful, well written) or want to thumb down anything.
Some of those descriptions of how "the leftside forehead vein crinkles when she smirks" (that's from me) etc. for instance would even be too much (i.e. not good writting) in a novel, way i see it.