While I don't completely disagree with you, what I like about RPGs are the stories, and seeing the same plot devices get rehashed over and over again gets old. It gets as predictable as the red shirts dying in the old Star Trek. The last time it really, really got to me was the opening sequence in BG2 when it's explained how you wound up in Irenics's dungeon. It seemed way too much like waking in the Mortuary in Torment to me. That could just be me.
If you want to get the player to focus on different aspects of the game, and discover the use of different items and skills, there has to be different ways to deal with it. Even just getting mugged in a game would be reasonably new (and might even make a good scripted intro to a crime syndicate). It's not that I'm against rehashing plot devices. I just want to see the jail plot device laid to rest for a while.