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About Xelioth

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Lovely. and how long do we have to wait before we can play your game again?
  2. I'm on a 64 bit system and still getting the crash. Here's a link with a couple save files, the dxdiag, and the output log. https://www.dropbox.com/s/ot95nw5qufbiix6/PillarsCrash.zip?dl=0
  3. I did the whole keep without trying to leave and stopped being able to leave. I also tried the sewer/dungeon exit mentioned a few posts ago that worked for whoever was posting about it and that didn't work.
  4. Same problem. I've tried multiple exits and I'm sealed in. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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