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Macphistojr

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    Music (U2, Radiohead, Arcade Fire, Beatles, Zeppelin. etc.)<br />Guitar playing<br />Video Games<br />Star Wars<br />Star Wars Video Games
  1. In all seriousness... ...which might be a stretch here considering where this topic has gone. " ...I'd like to see the game after KOTOR III be a MMORPG! For xbox live and PC, set in the KOTOR Era.
  2. I think your ideas above are rather good. Alright, I really didn't want to get into this yet, as my story isn't totally fleshed out or finished yet. But I'll just tell you guys the basic idea behind my "KOTOR III fantasy story" or whatever you want to call it. It starts with your selected customized character in the chambers of a Jedi Master. Your young padawan is kneeling before your master, and it being "tested" on knowledge as part of your training. I'm assuming any good Jedi training would require knowledge history and past Jedi related events etc. so your master is asking you a series of questions about the past. He/she asked you about the mandalorian wars, the Jedi Civil Wat, Malek and Revan, The Exile and Telos and the reconstruction of Dantooine, and all that fun stuff. Here is the perfect opportunity to set up all the necessary events from the previous two games. Your answers to your masters questions will determine the outcomes of the previous games, similarly to the Atton Rand meeting in KOTOR II, although this would be much more obvious to new players of the game. Anyway, the story... During your studies with your master, the Jedi Academy you are attending is attacked. I don't know where the Academy should be. Telos maybe? Not Coruscant though. In the fight to save the Academy from this mysterious new attacker, your master comes to face the leader of this group, appearantly a Dark Jedi. Maybe a Sith Lord? You run out of your master's quarters drawing sabers with the rest of the students and masters present, trying to seek out your master. But just as they cmoe into view, you witness the final fight between your master and the Dark Jedi. Your master is killed. By now the enemy is beginning to retreat, seamingly having accomplished it's goal, although many of the Academy are spared. Your shocked padawan is approached by the strange force-user who killed your master, kneeling down to your hight. Almost like a parent would to console a child. The conversation goes something like this: Dark Jedi: "Do not fear me child. I mean you no harm. I am sorry for what happened to your master, but certain events are unavoidable. Yes, you are indeed a strong one youngling. You will become a great asset in the things to come. Listen closely. You must complete your training here. When you have learned all there is for you here, travel to Coruscant. Your destiny awaits you there. No doubt, things will become much clearer, not just for you, but for all the Jedi counsil, by the time you have left this place. Stay safe child." The Dark Jedi leaves before the remaining masters at the Academy can reach the padawan. You can feel something very familiar about the mysterious Jedi. Not in a personal way, but the force tells you there is something very familiar about that person. But who is it??? Wait and see. Maybe I'll post some more later, but this is basically the intro I have in mind for a story. Eventually the PC will complete the training at the Academy, and maybe pick up a party member or two. With no true master guiding you, you leave the Academy when you feel ready. You feel a strange pull. You remember what the stranger said to you and travel to Coruscant. What awaits you there? Do you seek to fulfill your destiny, or do you seek revenge? And who exactly was it that killed your master? There's only one way to find out.
  3. About the "Yoda" species, you could think of Master Vandar. There is only one small hint by Vrook (in the Jedi Enclave / Not in Koonda where he talked about Zhar and Dorak) saying that he went to Katarr but the other Jedi Masters also thought that Atris went to Katarr. I would appreciate if Vandar would be an NPC in Kotor III but I have heard others saying that they wouldn't like that. That's their opinion. Hopefully he will be in Kotor III. O and eh, Vandar didn't die when Revan went DS in Kotor I. He used his escape pod just like Revan / Carth / Bastila and some republic soldiers did on the Endar Spire. Battle Meditation isn't all that matters Bastila. But you don't know what happened to Revan or the Exile. What if they lost their connection to the Force? Where captured by the true sith who erased their memories and need to learn the force again or whatever the devolpers can come up with?! <{POST_SNAPBACK}> Yes, but that's one of my points as well. I would be realyl disappointed if the developers of KOTOR III used the whole "erased memory" or "lost force connection" story line again. It's already been done twice that's enough. The next game has to be different. I mean seriously, how lame would it be to start KOTOR III only to find out you character was....wait for the plot twist....REVAN, and you need to re-establish your connection to the force in order to stop the impending Sith threat. Wait, that was the entire plot to the first KOTOR.
  4. Hello everyone, I rarely post here, but would like to contribute to the ongoing KOTOR III discussion. These are just a few things I think have to apply to the next game in order for it to not only complete the story set by the previous games, but also function as a solid RPG that makes sense. 1. PC cannot be Revan or The Exile. By the end of either game both characters are rediculously powerful, especially The Exile, so playing a third game as them is just unreasonable. I also don't think making Revan and Exile NPC's is much of a problem. There are simple ways to get around interacting with these two characters that are critical to the story, but all the customization allowed in the previous games shouldn't really affect how things play out in KOTOR III. 2. A new intro is desperatley needed. The beginning to KOTOR II was already too reminiscent of KOTOR I, so the whole waking up in a lost world with no memory thing has to be avoided. In KOTOR III something very simple should be used such as the PC being a Jedi Padawan who spend all his/her life up till now training under a Jedi Master. There is a "seamingly" simple backstory to the character, which is good, because I think KOTOR's story should be MORE about Revan and the True Sith/Rebuilding the Jedi Order than necessarily the PC's own story. 3. New planets. We need to see new planets. Corescount (sp?) is a must. The only old planet I'd like to see is Dantooine, as that is a location of major significance in both previous games. 4. Keep the gameplay mechanics relatively the same. The last thing the final chapter in this trilogy of games needs is to totally rework the basic gameplay. Leave the combat the same, party interaction pretty much the same, etc. Minor tweaking is certainly welcome though, along with new features as no one want to "play" the exact same game again. The Influence system needs some fine tuning. Either that or loose it all together. Well, that's about it for now. I know I have a lot more ideas floating around my brain about this game, but those are just a few important things that I think KOTOR III would greatly benefit from.
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