Ok, quite likely not related but shortly after the last patch I began encountering a supremely annoying bug. Per thread topic, initiating a save often immediately nukes that save and frequently other prior saves disappear as well -- which can often cause 2 - 6 hours to go up in smoke when it nukes multiple saves. Having saves bug out in PoE was annoying, but this is just ridiculous. I've lost a good 20 hours at this point. Always been a fan of Black Isle and Obsidian's games but, c'mon guys, the product is frequently a mess on the bug front -- weird ***t like this seems to happen with every title. Consider this an, admittedly frustrated, petition for a little programming love on the save system.
edit\add: buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51
That seems to be the most common thing I see in the log if it means anything.
Also, d'oh, I see there's an entire technical supp\bugs subforum. My bad,