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Ciralinde

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Everything posted by Ciralinde

  1. Perhaps there is a way to appeal to this game studio, if you have something really substantial on your hands. You may have to think past the boundaries of your country and take it to an international level. Contacts are made very easily, we are, in fact, already in contact Let your idea and enthusiasm speak for you and maybe you'll find support in unexpected places. I like Wasteland 2's vision document and gives a lot of pointers what to think about when defining a concept for a game. I can also recommend a program called Scrivener for writing purposes, keeps everything very orderly. I hope everything is well and don't forget to enjoy life every now and then. Best of luck!
  2. Hello ^^ Very ambitious of you Qistina! If you are willing to put it to work yourself, perhaps it is better to start smaller. I am not a particularly good modder, but I enjoy spending time in editors and opening up files to see what is what. It might be a good idea to determine the code you'd like to use/learn. Also, to find people whom are just as interested and passionate about making a game, an artist and a programmer. Internet is a very good place to find these people. Perhaps invest some time into modding the very games you've mentioned, you might gain a global grasp of their structure and flexibility. I do not think companies buy or take ideas from outside sources, perhaps if they're really good and even then they'll probably expand by adding their own. If you're lucky, you may even get hired? I don't know, honestly. If you have a friend who feels more comfortable with english, I am sure s/he will be happy to help you with presenting your idea. I think if you have an idea for a game, you'll have to create it on your own accord. Keep it safe while it is still fragile and expand upon it, write everything down and nurture it into a future. Once it's finished, see if anyone wants to take it out of your hands or rally your friends and contacts, to make this happen. See possibilities instead of the obstacles, you don't have to have written (commendable) literature to be a writer, trust your own skills and willingness to learn.
  3. I agree with a lot of things the OP has pointed out. This may or may not be related to the current topic, but there are a couple of mods I install every time I feel like playing Skyrim again, as I cannot do without anymore. Maybe there's something of interest to you? Skyrim RedoneBasically overhauls the entire skill/perk system, offering more depth and the feeling of actual expansion and character improvement. It's a huge mod altogether, but conveniently seperated in modules, giving you the ability to choose what you'd like to see changed. Interesting NPCsOffers a more interesting variety of NPCs for you to recruit and discover. I highly recommend it. Frostfall Survive the harsh climate of Skyrim! (If you're into this kind of thing).
  4. I'm afraid it is nothing like the first game. It is better to view it as a stand-alone, bearing ties to the previous games in terms of lore. Personally, I did not really enjoy the changes they've made at first, but it is not a very bad game. Character development works very different. No longer you are able to create a character freely; there is no character creation screen, but you are given a set of characters (four to be precise) with their own personality and their own class. They do have a background story and react uniquely on certain events, but they are all bound to their own set of equipment. One character, for instance, will always wield guns, but can switch freely between stances (in this case pistols or a rifle), offering some sense of variety in terms of gameplay and strategy. You cannot, let's say, practice your combat magic to become better at it, but you will make key choices to steer your character into a direction you'd like to see. It offers some variety, but don't expect too much! There is certainly some replay value in this aspect of the game. Certain things are kind of lacking, the dialogue and voices aren't top-notch, but this is not what Dungeon Siege is known for in the first place. They put effort into creating scenes where you are able to see the person you are talking to - however, their expression remains the same throughout the conversation. It is a little off-putting. I'm also not fond of the inventory system and finding loot isn't always exciting. Gameplay, overall, is entertaining, often casual, and boss fights can be very challenging. I'd suggest looking up a few videos about it to see if it's to your liking. I enjoyed playing this game with a good friend but I haven't played it exhaustively. Just once 8D If you expect a faithful sequel to the previous Dungeon Siege games, I'm afraid you'll be very disappointed. I hope this answers some of your questions ^^
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