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Posts posted by omegabet
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Once I had two missions simultaneously. Could only select one, the other would deselect instead of sending two party members to two missions at the same time.
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From patch notes 1.04
- "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.
- The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.
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I'd be for something like ... when shop window is closed, all non-magic wearable/paper-doll equipable items are deleted/not available to buyback etc. anymore. I can live with having "Fine" stuff still be there. But yes...all those plain spears, armors, helmets etc.I think developers need to make shops to permanently delete bought from the player items ONLY if those items are not unique, or enchanted neck/hand/belt items, or potions or herbs.
Seriously all them xaurip spears man!
Since the stash is endless, one can always just leave a few non-enchanted items in there in case you want to enchant them later.
- Where are my 40 xaurip speers?
- I sold them. (silence) That's what I do like all the day.
I like this suggestion, it makes sence in an RPG.
From Patch 1.04 notes
Optimized Save/Load game system for better performance.
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Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
Other idea:
Mage is charmed or has other comparable effect from enemy that stops the Grimoire slam from executing correctly.
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This review is so balanced and clear. I like it. I hope you will write more game reviews in the future.
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The way the watermark is set and designed cripples sharing. If this was intended, it is well done.
Overall all of the custom portraits I have seen for Pillars have high quality and energetic expression. Good art work.
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With enough prestige you will get a rare merchant with very nice items.
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Yes, the delay in bringing up the load and continue options on the menu are due to the number of saves. Seperate issue.
Thank you! I could reduce the delay back to zero.
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The patch didn't fix this for me. When I first launch the game and it's loading the saved games, it spins now for approximately 15 - 20 seconds before showing "Continue" and "Load". I've got 8 characters and probably about 35 hours in. I'm on an Alienware box with dual 780's, 16gigs memory and the game is installed on an SSD with over 150gb's of space left.
It wasn't meant to fix the delay in showing the "load" and "continue" options in menu, it was to reduce the time required to autosave/quicksave and load games.
Wait, should I see the loading times of "Continue" and "Load" as a separate issue to other loading times?
It takes 102 seconds till I can click on "Load".
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After killing the adra dragon a second time the achievement Kill All the Dragons did show up. On both deadly dates with the dragon I never did or asked her for a quest.
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Did it, still very disappointed.
As long as you keep the lizard in motion there is no insta kill.
I followed that.
This helped me additionally:
Pallegina got boots of speed and Savory Pie
My priest cast Prayers against Treachery and Suppress Affliction
Gaze or Adragan or other spells to hold down adds or dragon
Sneak attacks from rogue and many many potions
Thanks very much for your suggestion!
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This hotfix should fix every broken trap door. Changing such doors imply changing the files the doors are in and those files are fairly large.
Slow internet connections and Unity are no fun at all.
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What a huge disappointment. I'm shoked this kind of install-kill tactic is supposed to make any fun.
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I hope Obsidian will help you.
What happens if you put random saves from the forum into your save folder, can you load them?
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If this is a bug you can workaround by using keybinding. You will get a second skill bar this way.
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It was not fixed in 0.526
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Save 10 minutes before and after starting a main quest and you should be fine. There are some nasty plot-stoppers.
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Anyone else having this problem? Anyone?
Everyone!
http://forums.obsidian.net/topic/74850-a-few-missing-steam-achievements/
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Endless Paths Level 8, in a hidden place under a stone brick. Start at level 8, dodge two traps and go left, up, left.
I recommend a party of level 6 or more.Spoiler:
You can spare time by a shortcut from level 2 to level 5.
You could also try to entchant a rode, you will need a level 4 party, 2x Pilgrim's Crown, 2x Adra, 2x Ooze Plasma and 1200 cp.
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Choose and betray?
(Suggetion based on Act 3 info, I do not know what happens in the pit)
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Till now I don't read a helpful workaround. Keep this thread in sight
https://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/
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Insead of risking a ban you could read about design of gambling machines, gamification, steam cards, nudging or free-to-play shop business models. Achievements are not simple icons without any impact or meaning.
Everything you just said there disgusts me. (The concepts, not that you said them. This isn't an attack on you.)
I don't mind Steam as a game distribution platform, but Steam as a metagame is repulsive to me.
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I will agree with what others have said in this thread about how creating an achievement that cannot potentially be attained by everyone eventually is a bad design decision. At the same time, it is also a valuable life lesson, in that it demonstrates that life is unfair and perfection is impossible.
I am with you. Most of the patterns used in such matters are undesirable for the player and used to maximize their game time or their loss, frequently destroying the non-metagame fun.
I find your last sentense inspirational as it not only reproduces real life but also the world of Eternity we are all playing.
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I think his appearance is probably related to the prestige of your keep (edit: rather than tied to any one specific structure). I know that he can appear more than once, and the items he offers appear to be random (but he can offer the same item more than once). I haven't bought anything from him yet, because he hasn't offered anything that interested me.
Also, when checking out the item that he has for sale (by mouseover or right-click), be aware that sometimes the details don't load right away. You may need to right-click the item and then close the description before the item's properties will appear on it.
The prestige thing makes sense! I invested in military grade security first. Looking at the items and quick loading for testing just before he appears I must admit that my party will not need all the items. The rate items are not overpowered.
The details always do not load on my game. Thanks for the workaround! I was thinking this was intended, like "buy a pig in a poke".
Azzuro apperead on turn 99 the second time.
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It shouldn't be possible to have achievements that can not be attained after a given time. This kind of achievements are misconception and should be fixed. On the other hand I don't think this fix is important and as @aeonsim pointet out, for the wrong reasons, it takes time to collect all the other achievements.
Well once you've completed the game on and got the Triple Crown Solo achievement feel free to come back here and raise this again.
I find this kind of argument troubling. It's legitimate to discuss an Act 4 bug even when being in Act 1. That puts pressure to devs and you will hopefully get the bug fixed till you are in Act 4. The way this solution sounds is "go away, we don't want you here".
If you are buying and playing games to get little icons to light up on your Steam profile...Well, I have to stop that sentence there or I'll risk a ban.
Insead of risking a ban you could read about design of gambling machines, gamification, steam cards, nudging or free-to-play shop business models. Achievements are not simple icons without any impact or meaning.
Do people actually listen when you demand special treatment for nothing?
People see problems and demand solutions. What's wrong in giving such feedback? Feedback does not imply a return service first.
IMHO bugs and misconceptions have nothing to do with "special treatment".
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Endless Paths Level 7...why?
in Pillars of Eternity: Stories (Spoiler Warning!)
Posted
I think the warning spirit stands to close to the blights.