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Macsen

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Everything posted by Macsen

  1. Does anyone know how the rejuvenation of focus is actually calculated? On the very small amount of testing I've done I don't think it's actually linked to damage but it's if you graze/hit or crit that gives you a more upward trend in the amount of focus, crit being the best misses get nothing. I also think the level of the opponent you hit might affect things. If you successfully graze/hit or crit a high level opponent e.g. Ogre you get more focus than you would vs a lower level opponent e.g. lion. Am I miles off on this? Anyone know?
  2. Pffffhahaha, are you serious? You think there are less than 6 enchanted helmets in the game? The enchantment doesn't even have to be amazing. A permanent +stat and +skill beats +20% dmg when the enemy is under 15% health any day. No, that's not what I was implying I'd put money on it there's lots more, but there not all going to be useful for every character build. Where'd you get the under 15% health from by the way you're the only source I've heard that from??? I'd still argue that even a small bonus all the time is better than a medium sized bonus under specific circumstances. The 15% come straight from the Death Godlikes ability description during character creation as of v480. Wow how did I miss that, it should really say that on the talent screen as well, thanks That amount does make it a bit crappy then. A Barbarian with 2 weapons and carnage might still be ok for it though, not many other classes I'm guessing depends how many enemies have over 100 endurance.
  3. Pffffhahaha, are you serious? You think there are less than 6 enchanted helmets in the game? The enchantment doesn't even have to be amazing. A permanent +stat and +skill beats +20% dmg when the enemy is under 15% health any day. No, that's not what I was implying I'd put money on it there's lots more, but there not all going to be useful for every character build. Where'd you get the under 15% health from by the way you're the only source I've heard that from???
  4. There's a +Dex and Athletics helm in the BB. Presumably there'll be a variety of stat bonuses similar to that, I would imagine intellect included. I just had a look for spoilers on the wiki so I guess I know the answer to that you can't enchant hats/helmets I believe so you'd be reliant on acquiring special items. So having some Godlikes I guess wouldn't really be a drawback since you'd be unlikely to find 6 amazing hats/helms.
  5. It just happens too late. No point in a damage bonus if one or two more hits will kill the thing anyway. Thanks for replying, you've not convinced me , needing one less hit to kill an opponent could be huge they still do the same damage to you regardless of how much endurance/health they have. The Death Godlike trait would in theory be used significantly more than many of the other traits too, most are much more circumstantial, but your often likely to be up against damaged opponents (almost every combat). EDIT: I replied to your post before seeing your edit more to think about
  6. Also what bonuses can you get on helms? An intelligence bonus would make taking the Godlike races a lot less attractive.
  7. I don't understand the dislike for the Death Godlike. 1.2 extra damage what's not to like? The question is when does it trigger (what is low endurance)... if it's anything under half it's amazing, if it's like 5% endurance left then it'd be crap. I dislike the human one, nature one and the more rare circumstances ones like pale elf and arboreal dwarf. For me I can think of builds in which I would use all the rest, though some are much more useful than others.
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