Jump to content

kinexsci

Initiates
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

About kinexsci

  • Rank
    (0) Nub
    (0) Nub

Badges

  • Pillars of Eternity Backer Badge
  1. I'm not sure if this has already been suggested, but I believe a simple solution to help both parties is to tag combat encounters to quest lines. By doing this, combat-oriented players can receive xp following each successful combat encounter. Experience earned from each combat encounter would then be subtracted from the total xp granted from the completion of the quest. This way, anyone that completes the quest without performing combat would gain an equal amount of xp from finishing the quest. As well, once the quest line is complete, the mobs connected to the quests would no longer provide xp for going back and killing them, so there's no bonus incentive for completing quests one way or another.
  2. Hi there, I find myself reading blogs more than actually responding, but I couldn't help but think about this. I would say that I'm a proponent for kill xp eith respect to the challenge of the combat, but I also believe pacifists should get equal xp if they choose to finish quests in an alternative manner. I believe a simple solution to help both parties is to tag combat encounters to quest lines. By doing this, combat-oriented players can receive xp following each successful combat encounter. Experience earned from each combat encounter would then be subtracted from the total xp granted from the completion of the quest. This way, anyone that completes the quest without performing combat would gain an equal amount of xp. As well, once the quest line is complete, the mobs connected to the quests would no longer provide xp for going back and killing them, so there's no bonus incentive for completing quests one way or another. My two cents.
×
×
  • Create New...