It seems that no quality check has been performed regarding the correct implementation of the translated strings in-game. My guess is that the string tokens have been translated with no in-game context, the best example being the combat log. For dialogs, books, journal entries etc. it is not really a problem, as the person just have to translate the text and it will be displayed as it is. There might be some translations errors, depending on the translation skills, but most of the books and dialogs are OK (quality-wise, compared to what we find in the current game industry). The problematic part are the short strings, especially those with variables. Let's take for instance a typical combat log sentence: Eder hits Shade for 10 damage. This is what is displayed in-game. The game actually processes the following sentence (not 100% true but it looks almost the same): %character1% %action% %character2% for %damagenumber% %damagetype% The game picks the variable in a list of predefined strings based on the in-game events and calculations. Now what does a translator see if he does not play the game? Only this list of variable without context. For instance, he will have a list of %action% to translate: hits, grazes, misses... In english those words are twofolds: -the plural form of a noun -the third person singular of a verb (which is used in the combat log) You cannot do that in french. The translator has chosen the nouns instead the verbs, which does make the combat log sentence incorrect. Another possible cause whould be that the game uses the both meaning of the strings, for instance in the "converts grazes to hits" sentence. Then the translator cannot do anything and the correction shall occur on the developper side (by adding more variables). But that's just an assumption. Anyway, it is a pity that the end of the quality process have to be carried out by the community Most of those errors can be easely avoided if you gives enough time to someone in the translation team to see if the in-game implementation is correct.