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DrBrian

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  1. There a few points in favor of dexterity these maths can't take into account.

     

    On-hit status effects: Stunned or dazed for example. I'm expecting most of these to not be directly associated to the damages inflicted. The more often you will hit the enemies, the more often they will be afflicted by the debuff.

     

    Avoiding overkill: assuming you have the options to have 50% chances to hit for 100 damages or 100% chances to hit for 50 damages a 101 hp enemy, on average the second option is more effective. Of course it also requires to take damage threshold and penetration into account complicating further the calculations.

     

    Crit multiplier variables: it is likely some percs and weapons will increase this, making critical hits and consequently dex more valuable.

  2. This thread is like a textbook case for change aversion. Let me grab my crystal ball and predict after a full playthrough the overwhelming majority of the "no combat xp" complainers will completely forget their grievance.

     

    Also Lephys, I should point you answered emotional arguments with long analytical ones, hence some of the negative reaction you got from the "opposite" camp. Your argumented posts were interesting enough, but opposing rationality to gut reaction is quite unlikely to get positive feedback. Unfortunately there is a rarely room for informed debate in your typical forum exchange.

     

    Myself have no worry about that experience system, I'm confident it will change very little while it has provided a significant gain of time in development.

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