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DrBrian

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Posts posted by DrBrian

  1.  

     

    a cancer that never goes away

     

    You.

     

    It's you.

     

    You are starting this ****.

     

    In every thread.

     

    You are not addressing your phantom enemies somewhere off on Twitter.

     

    You are ****ing with other fans of this game.

     

    You are drawing in ideological concerns where none belong.

     

    You are a pain in my ****ing ass.

     

     

    Boo hooo. QQ

     

    Seriously though, get real. I didn't bring it up in this thread more than I bring it up in other threads, which is not at all. But I take issue with ignorance wherever it shows it's face or raises it's voice.

     

    It seems cancer treatment has quite some unpleasant adverse effects here. I think I'll rather manage with cancer.

  2. That trap/lockpick xp is plainly an abomination. As mentioned before it just forces on you an optimal course of action for nonsensical reason. It mades more sense in BG2 because there everything was awarding xp, but in PoE it's just complete nonsense you would gain xp for lockpicking doors you could open with a key while you gain nothing for spotting secrets.

    • Like 3
  3. I find it mildly disturbing how in an interview I read one of the devs was so hyped up (I had another less correct term in mind) by that "fantastical addition" that was the stronghold and how when they would make a sequel there was no question there would be the return of a stronghold, if in another shape of form.

    Should they do so they'd better take account of anything the OP said, because in my opinion it is the more shallow and uninspired feature of the game, even surpassing the rather simplisitic (though functional) crafting system. At the moment that stronghold is a wart of coal on the uncut diamond that is this game.

    • Like 2
  4. You want your incoming damage reduction to be as high as possible on a tank, so maxing any stat that increases Deflection and Reflex is great, will is ok, and fortitude is not required. So Constitution loses out as being only able to increase your max hp and the most useless defense, compared to other defensive stats. Though naturally might is completely unnecessary on a tank. (Funny how that works from a roleplaying perspective eh? Tanks who can barely lift a pencil)

    Might is not strenght though here. It is the ability of your character to make the best use of the tools at his disposal to inflict damages, was it a weapon or a spell. So technically might is more representating of skill than strenght.

    I'll add dexterity would have been better named as nimbleness, considering it is how fast your character act rather than how precise he is.

    • Like 1
  5. Armors require a heavy rework that's for sure, if not something as pestering than favoring one type of defense over others. Switching armor just for the purpose of mitigating more against a specifical type of damage would be the most annoying and out of place thing ever. Running around with 3 sets of armor in your bag is one thing, but changing armor every other encounter?

    In place I'd prefer armor types to be more specialized towards some actions. Robes not slowing up casting speed, leather armors not slowing ranged weapons attacks, brigandine slowing far less melee attacks than casting speed or ranged weapons attacks, things like that.

     

     

    I agree the trap / lockpick / bestiary xp should go away. It feels out of place and would help a good deal with the too fast leveling.

     

    The detection only possible in stealth mode is an awful waste of time, needs to go too.

     

    Stronghold is indeed lackluster at the moment. Could be more lively.

     

    The Per-Encounter Spell System requires nerfing for sure.

     

    The other points are not convincing me as much, as they would tend to replace existing issues by others or are more a matter of personal opinion than a real issue (inventory management, I'm looking at you).

    • Like 2
  6. Well figure ill just throw this in here to point out why I feel the game really isn't all that indepth, this is a total list of all the class skills you have to choose from for the monk.

     

    Swift Strike

    Torment's Reach

    Turning Wheel

    Long Stride

    Force of Anguish

    Stunning Blow

    Clarity of Agony

    Soul Mirror

    Crucible of Suffering

    Rooting Pain

    Duality of Mortal Presense

    Enervating Blows

    Flagellant's Path

    Lesser Wounds

    Mortification of the Soul

    Lightning Strikes

     

    so a total of 16 choices, compared to a paladins 28 choices.

    I agree the monk feels lackluster in matter of choices and abilities.

    Also the barbarian is somewhat boring and not so flexible. The way carnage works you're stuck playing with a 2H or maces if you don't want to gimp your splash damages.

    And the wizard seems underappreciated, but I never enjoyed playing mages so can't judge myself.

     

    I'm quite satisfied with the 8 other classes though.

  7. Agree on that, so far the stronghold is one of the rare points I don't enjoy in the game. Feels forced and gimmicky. It doesn't fit well in RP, and the ressource management part is too superficial too matter. Build a defense building, wait 3 days, rinse and repeat until you move on to reputation buildings. No critical choices, no important decisions. And early on it showers you with annoyances.

    Got a prisoner? He escapes.

    Got a visitor? He gives you malus.

    Get attacked? Don't expect to loot the corpses.

    Taxes? Get robbed more than you collect.

  8. I understand both sides of the argument. I really do. I get that some people want encumbrance and I understand why. I also get that some people don't want encumbrance, and I understand why that is, too. My bafflement wasn't about that. I was confused by the double-standard (on either side of the argument) of saying "Don't use it, if it bothers you that much!" but in the very next breath being aghast at the same suggestion from someone else.

     

    Pro-encumbrance: "If you don't want to travel back to town five times to sell everything because your inventory is less than infinite, just don't pick up everything, if it bothers you that much!"

     

    Anti-encumbrance: "If you don't want to be able to carry five sets of plate armor because your inventory is infinite, just don't pick up everything, if it bothers you that much!

     

    Both groups have a choice about what they do in the game. No one is forcing them to contribute to the aspects of gameplay that annoy them. I wasn't saying "ENCUMBRANCE 4 LYFE! Y'ALL HATERS CAN DIE!" nor was I saying "DOWN WITH THE TYRANNICAL ENCUMBRANCE-IMPOSING EMPIRE!" I was just seeing the same argument from both sides and not understanding how those that are shouting it are not heeding their own advice.

    That's an erronous perception.

    In first case, you have to choose between two disadvantageous situations. Do I give up on time or do I give up on loot?

    In second case there is no disadvantage, considering you're willingly agreeing to the limitation.

    Only first one presents a practical inconvenience.

     

    I doubt the devs will implement encumbrance in any form, that's too much hours of work for the potential benefits. Probably will be modded by someone in the future.

    • Like 1
  9. My Bleak Walker ****s all over everything. He is always my last guy to die and usually my second highest damage dealer, even if everyone is doing damage for the entire fight.

     

    You're doing something wrong, because my Paladin with not-amazing stats is a freight train of destruction.

    Indeed they probably built their pally somewhat poorly. The character creation is misleading though, suggesting int on the pal while it's by far their less useful stat.

    Pallies shine as tanky damage dealers with 3 int, 3 perception and everything else maxed, with a good old 2H equiped. They're at their best in between the fighter and the rogue in terms of role.

  10. I dropped in on a couple of streams last night. WolfsGoRawr was okay but when you see someone walking into a big red circle after TRAP DETECTED appears over it you have to wonder.

     

    The rest have been somewhere between incompetently endearing and totally ****ing useless, the latter in no way a good way to help sell a game.

     

    He kept complaining how things where different from his WoW experience though, which made me wonder what the hell he was doing playing PoE.

  11. Random suggestion:

     

    Since so many people are troubled by the fact might governs physical and magical damage, and resolve is considered underwhelming at the moment, also considering interruption is a less important factor for melee characters than spellcasters, change magical damage scaling to resolve instead of might.

    Perception being considered another weak state, change ranged damage scaling from might to perception and chances to hit with ranged weapons from dexterity to perception.

     

    Voila.

     

    That or mod it, whatever.

     

    Of course then not all the stats are equal on all characters, but realistically that's already the case and at least no stats are underwhelming on all classes.

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