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Posts posted by xsubtownerx

  1. I've noticed that if you fill your inventory and you try to pick up an item the character makes a comment that "it's too heavy" and it goes to the stash.


    I suspect there was an item weight/encumbrance system in the works which later got cut out. I hope it gets added to the expansion and I believe it would make the game more interesting.


    I suggest you play on expert mode. It limits the access to the stash.


    The version listed on steam is


    This is indeed the "day one" patch. There is no new patch coming today (unless there's a crazy hotfix issue.) We are working on 1.03, but that's not locking down until next week. We'd like to collect issues reported here and elsewhere to make sure any immediate stuff gets resolved.


    Generally, that number at the end (508) is the daily build number. We don't fire off lots and lots of builds - it would take way too much time too do that. They usually only occur once daily, sometimes 2-3 times a day depending on the situation.



    Ok well I fail to see the difference with this and the pre-release build. Can we get the patch notes or something? I thought the UI was getting an overhaul....


    So it's not mechanics that determines hidden objects. It's stealth. Just thought I'd share.


    The manual is super out of date and the wiki probably is too. Mechanics determines whether you can find secret compartments or detect traps. Not Stealth. You have to be in Scouting Mode (Stealth) to use it though.



    Do you have like a link to something that explains it? Some kind of source? Not that I don't believe you, but after I had asked you this a few days ago I did tests in the BB and even with no mechanics I was able to find 3 secrets. Now I don't know if the BB rogue was using her mechanics skill to determine hidden objects, but all I can confirm is that she wasn't in the room with my main where the secret was.

  4. Well, I understand the promotion is annoying, especially to people who have been waiting for years, and have days left until they get their hands on the game, but we don't know many anonymous users are checking out this forum, who have a lot less info on the game than we have, and who may find value in this promotion and in the videos made by some annoying youtuber. I can't stand most of them myself, but we're not their target audience anyway.


    If the anonymous user was able to make his way here, I'm sure he can "youtube search" or "Twitch channel search" Pillars of Eternity. I agree with OP 100%. We don't need them posting here. Give them a sub forum.

  5. Nice job on the video. Better than a lot of the big names. Has anyone seen Marbozir? *facepalm*


    Question though, doesn't perception help with finding secrets while in sneak mode or is it something else? I tried many different builds in the beta and noticed that perception 20 was able to find me one extra secret vs my other characters (with same lvl mechanics and sneak)



    EDIT: As an aside, how many people are angry about some folks getting early access and how many folks are angry about that access being flaunted on this specific subforum? Not a rhetorical question! These are separate issues and one of them is far easier to emend than the other.

    Good question, yes.  Personally, I'm all for giving review copies out to the streamers/LPers to help advertise the game and thus boost sales.  What I'm less happy about is that their embargo isn't also ending on release day, since that means that there are what, thousands of people who haven't (and a reasonable proportion of whom won't) bought the game who are going to experience a good chunk of the story, albeit by watching rather than playing, before those of us who've spent literally years following this game's production and contributing to it by playing the beta and offering feedback and suggestions.


    Some people getting the game in advance to figure out what they're doing and plan their streams, or get their videos put together for the 26th, I'd be fine with.  Three days of them streaming it while I'm very excited about the upcoming release and have to wait... well, flaunting their access was a good phrase for what it feels like.  It's not a huge deal for me, but yeah, I wish it had been handled differently.


    That is actually a legitimate issue, and something that I'm not entirely comfortable with as well. I would much prefer the stream and review embargo be lifted on release date, and I honestly don't know of a really compelling reason that it's not.



    FYI, the review embargo is still in place until the 26th. People seem to forget this when they say streamers/youtubers are "reviewers" as well, or viewed as such.


    @Sparklecat hit it dead on btw. And I feel the same way. 

  7. People watch youtube videos of a game they had no interest in or wouldn't buy before. After seeing gameplay they decide to buy it, this has been around for awhile.



    Yeah I guess you're right. All those big name streamers and youtubers wouldn't have done videos on the 26th. They only do pre-releases now. Or better yet, Obsidian/paradox would have been in the wrong to include backers for the 23rd release. Or pre-release if you want to get technical. We wouldn't want to piss off the streamers by including us dumbass backers in the mix.


    Anyone remember the 90's? Early 2000's? I'm no history buff, but I'm pretty sure games were getting sales before YouTube came along. In fact I remember when youtube was a FREE way for developers to get publicity. Now it's part of the marketing budget. hahaha

    • Like 1
  8. I love how I broke the internet with this one. I also love how many, many, many people have missed the point. 


    Just to be clear on something (AGAIN), youtuber/streamer =/= reviewer. Also the review embargo is still set for the 26th. I have yet to see a solid argument explaining how streamers/youtubers getting the game 4 days before backers increase sales versus if they had got it (for free might I add) on the 26th like us and the public (backers and random buyers are worth the same apparently). Do pre-orders count for more than day ONE sales now? Is that how the gaming market works?


    Anyways at this stage there's no point in arguing over this anymore. The damage has been done (or not done). Depending on which side of the coin you're on. Still looking forward to Thursday. We should at the very LEAST be entitled to a midnight launch. :D

    • Like 1
  9. Any word on exactly when the game will be available to download? Will it be at midnight on the 25th?


    I have that whole Thursday off work, but I've promised to spend it with my (bah!) family, after which I won't be free to play again for days.


    Will it be possible to start the download at midnight? I could then wake up early and play for a few hours before having to waste the rest of the day on the pointlessness that is interaction with other living breathing human beings.


    Word on the street is that it will only be available at 5PM GMT. I was thinking of taking the day off but that means a 1PM ET release on Thursday provided Steam doesn't blow it like they did with Darkest Dungeon. Not sure if it's worth it (for me) to take the day off work. I would have loved a midnight release...



    I agree that streamers/youtubers are a BIG part of the process, but unless Paradox are giving you guys some kind of financial bonus on pre-order sales there's no reason why they should get to play the game 4 days before the backers. The success of a game isn't defined in the first few days prior to release. Look a Larian studios with Divinity: Original Sin. The big name streamers and youtubers will still do what they do even if it's on the 26th.

    There is a reason - streamers generate more interest when they show "hey, here is this game and it might interest you guys!" to all of their subscribers. That's very important to reach all people who can be potentially interested and hyped for Pillars of Eternity before the release day. Darkest Dungeon did this and was a massive success. I don't see on what grounds you criticize a proven marketing strategy?


    One hundred percent agree with this, just speaking from personal experience: my interview with Josh from a few days ago has already gotten well over three thousand views on my YouTube channel, and another 500 plus on my Twitch channel, in addition to the 250 people we had during the interview itself.  I've already had ten people directly message or tell me in chat that they're buying the game as a direct result of seeing the interview and the subsequent playthrough; there are always, of course, far more people who watch something than comment upon it, which suggests that many more people will also buy the game after seeing the stream.  Now I was working with the beta backer version (which Obsidian was kind enough to send me), not the press version--but it demonstrates how important Twitch streams and YouTube videos are to overall sales, and how this kind of early exposure can really benefit the game in the short and long term.


    Just adding a data point, I guess.   :)






    No one is denying the importance of it. I'm denying the importance of it 3-4 days before a game "officially" releases. It wont change a thing besides pre-order sales (instead of release day sales). I've also done videos on the BB and have sent sales their way. Of course I wasn't given anything to do so, and had to back the game to get the beta. Point is though, people will do these things regardless!


    It's cool that they gave you a free copy of the beta without having to be a backer. 

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