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random evil guy

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  1. And again...this is all tongue-in-cheek, NOT serious.

    some people just don't get it... :D

     

    "OOOOOHH, she's a little runaway!!!!"(bon jovi's runaway) when describing a female revan....(revan has disappeared). B)

    or maybe slaughtering loads of sith to the sounds of dandy warhols' "get off". i sure get off.... :blink::p:)

  2. my suggestion is this:

    why should a star wars game be restricted to the same old boring john williams soundtrack? why not add some cool rock? i would love to slaughter a few sith to the sounds of iggy pop "i'm a passanger". or maybe the darkness' "i believe in a thing...".? how cool wouldn't that be...?

     

    random evil guy is one drunk a-hole right now... ;)

  3. Yes, it should be 10.

    my point is this:

     

    does the number of possible recruitable npcs exceed the number of "party member slots"?

    Yes. Or, rather, the total number of NPCs you can get going through a particular path of the game is 10. But there are more than 10 total potential NPCs in the game. You will never reach a situation where you are forced to chose what NPC to get rid of because you've run out of party slots.

     

    -Akari

    Damn, that's what I was about to post.

    uhm, yeah right. i know your lying; laughing and lying! LAUGHING AND LYING, JERRY!!!

     

    I HAD TO GO TO REGGIES...!!!

  4. Yes, it should be 10.

    KOTOR had 10 as well, even though the first one you meet doesn't really mean much.

     

    Perhaps it's the same with KOTORII...

    like someone said; maybe the different recruitable characters depend on whether u follow the dark side or the light side? or if you kill one of the early possible party members, some other npc will be recruitable later?

     

    it could happen. or maybe not............ ;)

  5. Casting hayden christensen as anakin, was close to insane. insanely bad. but then again, so was the entire "phantom menace"! boy that movie su****....

     

    hopefully obi-wan will open up a can of whoopass and show that little bastard a thing or two. i'd love to see anakin taken to school(and beaten the crap out 'a...)

  6. And we do have nukes. No reason the SW universe wouldn't have weapons as powerful but without the side effect. In some books thermal detonators seem to have the range and power of a nuclear bomb actually.

    I used to ask myself why the Imperial military didn't have nuclear weapons. Surely it would be more cost-efficient to simply hurtle several hundred nuclear weapons at a planet's surface, extinguishing all life, then to build a miniature moon that travels the galaxy and blows up entire planets root and branch.

     

    Then I thought: Jesus, I'm a geek. I'm thinking of the most cost effective ways to destroy a planet in the Star Wars universe.

    aaaaaawesome avatar ivan!!! :lol::)

     

    the office is brilliant!

     

    btw; malak sucked two tons of crap! he was a pathetic character; hope obsidian will come up with a few excelent bad guys. maybe based on a gary oldman- or christopher walken-character....?

  7. It's nothing you havn't seen in KOTOR, minus the new backrounds and new droids that we have seen in pictuers before. The combat animations seem to be non-existant at this point. You'll see what I mean. Kinda boring at this point really, but nice to see something.

     

    The only interesting think is that you catch glimpses of the new NPC girl (the one from the concept art that got posted).

     

    My Webpage

     

     

    there also seems to be a giant bat creature, which is new, look in theback of the Dark jedi attack scene

    there are a few new videos at gamespot. looks like the pc is wearing long robes/cape. a few attack moves i don't recognize as well...

     

    http://www.gamespot.com/xbox/rpg/kotor2/media.html

  8. Lightsabers should be far more lethal.

     

    Cortosis ore is supposed to be extremely brittle and hard to work with, I do not see how every vibroblade/armor/sword in KotOR had the stuff.

     

    Lightsabers are supposed to be extremely dangerous and powerful, but in KotOR they were fancy swords that could block blaster bolts.

     

    Since it is supposed to be more difficult to get your lightsaber in TSL lets have it worth more shall we.

     

     

    TripleRRR

    i would like to see blasters and rifles more powerful as well. not only would that make the game more balanced(between "swordfighters" and "riflemen"), but "jedi defense" would make a h*** of a feature. blocking incoming laser should be important as well as cool... B)

  9. There is a small but profound difference between amnesia and blackouts. Amnesia is loss of memory, unconciosness is not getting any new ones. Sort of like the difference between the Erase and the Pause button :p

     

    That way, you still know everything you've ever known before. Some events might just have transpired in the meantime while you were busy gathering Z's

    i probably just misunderstood. reading it again, i see that it isn't amnesia. although it still leaves the pc(playing character?) not knowing where and why.

  10. 1. i've heard that the gameplay length in kotor2 will be aprox. the same as in kotor? but mike gallo(i think it was him) also stated that they will add more side quests to kotor2. won't that mean a bigger, and longer, game?

     

    2. this amnesia thing. chris avallone said that there was no amnesia in the game. however, gamespot reports that

     

    "You wake in the medical bay, and the last thing you remember is blacking out in a Republic warship. How you wound up there--and why the heck you're in your skivvies--are mysteries you'll need to sort out"...

     

    loss of memory? did i hear anyone mention amnesia??????????????????? <_< :o;)

  11. any plans to fix the inventory interface?

     

    I can only speak on the X-Box version, since the PC Inventory screen has not undergone extensive changes yet. We've resized things so that you can see more information at a glance and added more useful, applicable filters for the inventory screen.

     

    As far as getting rid of excessive stuff, I think the new item creation system mentioned in some of the articles will provide a simple means of disposing with your old, unwanted items by breaking them down into components that can then be used to make other items.

     

    is Bioware involved at all? or is it just you and Lucasarts?

     

    Bioware has been a great help in providing us with the engine, tools, and assets from KotOR1. And without them, we wouldn't have this project. :) Beyond that, KotOR2 is our own work.

     

    will i be able to cut someone's arm off with a lightsabre this time?

     

    No. At least, not as a function of the combat in the game.

     

    -Akari

    fudge that; will the worlds be bigger?!? and i've heard that there are 7 worlds, including telos and dantooine. but what about this "peragus", the mining facility where u start off. is it considered one of the worlds?

     

    and what do you mean by prestige class? what special abilities will they offer? :huh:

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