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gooop

Initiates
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Everything posted by gooop

  1. I've been running this paladin build, and with the 1.06 patch changes, it's much more effective, so I thought I would post it here. I used Pallegina customized with IE Mod to change her attributes. I don't feel like race makes a huge difference in this game, but Hearth Orlan is the obvious best choice for maximum DPS. Moon Godlike if you want a bit of protection in case she gets hit. Since I used Pallegina, I couldn't choose my order, but Kind Wayfarers would be a good way to go for some healing. She's not flashy, but she provides consistent DPS from a safe spot just through auto attacking while providing support through auras. With the aura size changes, Zealous Focus is big enough to provide your entire party bonuses in most situations, though that depends on how you position your ranged attackers. This build is good to combo with any other class looking to stack crits, like Rogue or Ranger. Difficulty: PotD Role: Support / Melee DPS Attributes MIG: 18 CON: 8 DEX: 18 PER: 8 INT: 18 RES: 8 Abilities Faith and Conviction Flames of Devotion Zealous Focus Sworn Enemy Reinforcing Exhortation Zealous Endurance Coordinated Attacks Talents Critical Focus Weapon Focus: Soldier Two-Handed Style Vulnerable Attack Bloody Slaughter Scion of Flame (or Order Talent) Gear I used the Tall Grass Pike (Increased Reach; +10% Hits converted to Crits; Crits can inflict Prone) to take advantage of Increased Reach and the crits resulting from accuracy stacking. Basically just sit back behind your tanks and poke stuff, looking for crits, knocking enemies Prone, picking off low endurance enemies (Bloody Slaughter and Strange Mercy are great for this) and providing support through your auras and exhortations. For a secondary weapon set, I use Azureith's Stiletto (DR Reduction; Spell Strike: Jolting Touch) and Sura's Supper Plate (Small shield, Retaliate) for clearing large weak mobs. Turn on Vulnerable Attack and/or use Sworn Enemy for punching through high DR. I usually had her in a piece of light armor because I had no problem keeping her out of trouble. Go plate if you expect to be taking more hits. The other piece of gear that's been helpful are the Boots of Zealous Command (x1.2 aura size). Note: I'm writing this up from memory, so I apologize if I have the wrong number of talents/abilities. Think I got it right, though.
  2. Cool. Thanks for the tips, everybody! I think I'm going to go with: Mig:10 | Con:10 | Dex:6 | Per:18 | Int:14 | Res:20 I guess I could stand to cut Int or Mig more, but I honestly don't even know what I would do with the points, given the character's role. I'm planning on including a lot of crowd control in my party and plenty more buffs (my favorite way to play) so I'm not worried about this guy having to be a tank everything! kind of character. About to leave work now and begin my epic quest. Pretty psyched about this little dude. Gonna partner him up with a wiz, a priest and a monk and see what kind of chaos I can cause.
  3. Haven't played a game like this in a long time, but I've been reading up on Chanter stuff for the past few days and I'm just about ready to start. I'm planning on getting into the melee with sword & board, utilizing the debuffing phrases and crowd control invocations, maybe one summon in case needed, but not relying on them. Also plan on chuckin scrolls and quaffin potions in between invocations to adapt to the situation. Here are my attributes. Human, Ixamitl Plains, Philosopher MIG:10 | CON:10 | DEX:6 | PER: 18 | INT: 15 | RES: 19 CON at 10: I figured with high Deflection I won't need much CON & a few points won't make much difference for a class with low base endurance & health. Too low? INT at 15: I'm back and forth on this. I could go lower but not sure if that's a good idea. I could also go higher but I don't know if it will benefit me much. Not maxed because I plan on being pretty close to the enemies I want my chants to affect. Didn't want to go too low, though, for conversation purposes and for duration bonuses, particularly on the stun for The Thunder Rolled... I heard the durations for phrases that affect enemies (like DR, stun) ARE affected by INT, whereas the party buffs are not. Is this true? I haven't been able to test myself. If they do get bonuses, would it be worth it to go a little harder on the INT to get longer durations on stuns and debuffs? I'm playing on Hard, so how much Deflection do I really need? Can I sacrifice a point or two in PER and/or RES to maybe put more into DEX or CON? Although I'm not sure a few points in DEX or CON is really going to make much of a difference... Do I need to worry about Fortitude at all, or can I drop some MIG? Thanks for any input. I haven't really been able to play much besides running around in the first area a little bit so haven't had the time to test anything.
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