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pipgrandpa

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Everything posted by pipgrandpa

  1. That counts as a decent answer to at least one question. How about the rest? Also answering these questions are not the point but the possibility that we don't need to answer them. I don't think I'm going to use any mod to get rid of camping limits though, because on its own it most likely will really hurt the experience.
  2. Nicely put. Also it's strange to see some players calling others exploiting the resting system. How often does someone have to rest to be labelled so? Is there a clear line? Do we all agree on what's challenging what's not? If there's a combat which you think is difficult and rest before and after it, but I don't think so, is it right for me to call you cheap for that? Another relevant question - If someone S/L a lot to get the best result our of every encounter to minimise resting, should that be considered cheap? Were there more or less tactics in that? Finally, if there's a way for us to not have to worry about all these questions, shouldn't we give it a chance?
  3. Spot on! Allowing a wizard to literally work all their magic to triumphs in a challenging combat scenario that deserves all that work may well be more fun than the status quo.
  4. (First shouting with larger font sizes and multiple colours makes your post harder to read and people will be more inclined to dismiss what you're saying on principle, regardless of the content.) In my opinion, it really wouldn't be. (Even aside the prely mechanical issues which mean it simply isn't going to happen.) I got exactly the game I paid for (for the first time in about two years). I LIKE having the rest system in. It's part-and-parcel of the tabletop RPG experience (at least of all the RPGs I play) and the IE and games and PoE are basically a single-player (for me anyway) version of that. I have already felt steadily squeezed out of the gaming market by "modern" RPGs (the last one I played was ME3 and I haven't touched DA2/DA3, despite owning the former) - not to mentioned the lack of other generas that just stopped existing before the emergance of kickstarter: for the first time this year for the last few years, I actually have some new games to look forward to, instead of replaying 20-year-old games (or re-releases of twenty-year-old-games) constantly, because there is nothing else out I care to play. So if you want to blame someone for implementing the rest system, you can blame me personally, if you like, with my dread old-gamer, Rest-Liking Ways: because essentially, Obsidian actually made the game I asked for. And we clearly have very different tastes in what is good in an RPG. Not trying to blame anyone. Just a rant while I'm waiting for the patch to come out for the GOG platform.
  5. Christ almighty. Whoever was able to read this formatting and colours needs to visit a specialist. I didn't read it and I continue the discussion pretending it is not there. I played on path of the damned, got very far in the game before I got stopped by bugs that should never have have been there in a released product. On path of the damned you are allowed to have at most 2 camping supplies at a time. This is one of the best new mechanics they added. This feels like pen and paper. You go to a dungeon lets say the temple in gilded vale. You know you have 2 rests and you have to plan your adventure so that it is enough. I think camping supplies limitation add more to the difficulty on PoD than the extra stas creatures have. Screw the loot. Best moment in a dungeon is when you find an extra supplies and you can sleep and take them. Also if you fail to finish the dungeon and you need to come back you get the proper punishment. Especially painful in endless path of nua Your "Christ almighty" made me laugh Point taken about the format. It has been a good while since I last posted in a forum. There seem to be a lot posting etiquette l need to learn. I do hope you would still read my post, but it's still at your discretion.
  6. Doing my best to play better at the moment. This is my first playthrough and I haven't got much time to play since the game's release. That's why I'm still at Raedrick's Hold. Hopefully backtracking is not going to bother me much later on.
  7. You are asking for a complete redesign of the game. The current resting mechanic is fundamental to the design of the encounters and the character classes. Removing rest as a concept in favor of a no-rest system would require a complete overhaul of every ability, talent, and spell that is currently limited per-rest and a complete redesign of every encounter in the game. Certain items would need to be redesigned as well. My guess is that we are far, far beyond the point of no return on the question of whether or not PoE will have resting. True. I don't intend to claim my suggestion is a small change in the first place and I don't actually pin much hope on PoE being modified this way any time soon. My best hope is that it can be taking into consideration in the future.
  8. My first five posts need to be approved by a moderator. If the moderator believed it was OK to let it be known what's your problem? Do YOU feel better now your self-entitled "I can judge you even though I'm just another player like everyone else by nature" has been put into action?
  9. Thanks for those constructive replies guys. I thought I may address a few things here based on your replies. (Anyone know how to edit the original post? I can't find the edit button anymore... 1) My main idea, put briefly, is that the devs should eliminate resting, make all spells per encounter and up the challenge of each encounter. I don't think this will result in spell spamming because, aside from the upped challenge, per encounter, you are still only able to utilise a limited # of spells out of you spell pool and limited # of castings. Again, as I have mentioned, encounter designs are the key. I understand I'm suggesting changes to a classic formula, and changes are scary because no one knows for sure if the result will be better, so the question becomes whether the change is worth trying. I think if you really read my post, it won't be hard for you to see that I'm suggesting something that is. 2) Other than the above I'm NOT suggesting ANYTHING ELSE - definitely not a shift from consuming casting counts to mana points. 3) My quarrel with resting in IE games is that it's pointless. My quarrel with resting in PoE is that it forces you to backtrack, wastes time, and becomes even more annoying. At the moment in PoE(hard), to minimise backtracking I'm already using abilities/spells sparingly. Even so I still have to backtrack sometimes. Although I do tend to forget to resupply, and I hate frequent S/L. [edited] BTW I don't think the game is hard on hard difficulty. I'm just annoyed by having to waste time for travelling instead of having smooth uninterrupted dungeon playthroughs. [added by edit] 4) I brought up Dragon Age because it's the only game off the top of my head that truly breaks its combat experience into encounters and it did a great job. So if there is already a successful example with what I'm suggesting why don't we all try refreshing out perspective and encourage Obsidian to give it a go? Also remember DA is developed by Bioware before they were merged with Mythic Entertainment and really lost their independence under EA and produced such abomination as DA2 with it's careless and s***ty encounter designs. For the record I didn't get my ideas from Dragon Age. I had them when I was still playing a lot of Baldur's Gate II. Also I'm not saying DA is better or worse than the classic IE games, but that DA handled encounters better. On a side note, strategy-wise, I wouldn't say DA is less enjoyble than IE games or PoE. Rather, DA took a different approach due to its Tactics mechanics, in that IE games require you to strategise during an encounter whereas DA provides you the OPTION to communicate your strategy BEFORE the encounter. Delving deep into this option in DA you can get a lot of fun out of it. My last playthrough of DA (no DLC) I was on Nightmare difficulty with the main character being a shield warrior, Wynne, Leliana, and Alistair (archer build). With properly thought-out tactics for everyone I powered through the game with little challenge and was able to defeat the Archdemon without pause, a keyboard, or use of potions. (Somebody mentioned optimal composition need to have three mages? ) [edited to reformat]
  10. [Edited immediately after posting for format error] So... currently I'm inside Raedric's Hold. My party are low on health and spells and I have zero camping supply. (forgot to buy some in the first place... Naturally I wanted to get out of the hold and rest and resupply - but I can't because the game crashes when my party tries to exit the hold. Then I found out patch 1.03 which can fix this was out just yesterday. Sweet! Oh wait.... ... ... ... "For those of you that have Origin and GOG, we are working with them to patch their platforms as soon as possible. We are hoping for all platforms to be up-to-date within a few days." Darn it... So I'll have to wait for "a few days", possibly throughout Easter by the end of which I'll have to go back to my daily grind in real life with little time to continue enjoying the buggy-by-tradition game. Curse you devs!!! Why! Why! Don't be too hard on yourself though - it's Easter, so take some time and have some fun if possible while I continue to love and hate you. Well, if I have to wait I may as well take this opportunity to rant about something that's been bugging me in PoE, and something that has boggled my mind since the dawn of the IE era. So, no more encumbrance or inventory management is fantastic, but what is up with the restrictive camping mechanics??? You limit players' resting frequencies by imposing a "camping supplies" limit. Seemingly this will push players to really stategise for combat efficiency but by the virtues of environment designs, players can still backtrack for more supplies. Ultimately players end up resting just as often (maybe less but not to a meaningful extent) as they would without the camping restriction, and wasting time travelling, because when you have to throw everything you got to get through a battle (BTW I only have the hard difficulty experience) you have to through them all unless you are a S/L freak (something I used to be and it was NOT fun), when you have to rest for the next battle you have to rest, and when you have to backtrack because you run out of camping supplies you have to backtrack! Also, why does the "resting" or "per rest" mechanics still exist in digital gaming in the year 2015??? If the first few instances of translating the paper-and-pen D&D rules to computer gaming mechanics can be called a phase of elaborate experimentation, that phase is long gone. By now devs should have realised that resting is neither suitable nor a necessary compromise for digital gaming as it is for tabletop RPGs! Really, I hated resting in IE games and the Neverwinter Nights serious for how pointless it is. IE games - You rest and you roll to see if you get ambushed. In the case that you do, if you can still take on the enemies after you felt the necessity to rest, good on you but don't expect you can get much (experience, gold...) out of them, otherwise you get wiped in the ambush and you reload and click on that rest button to start the whole thing. Or you don't get ambushed at all and recover for free which the devs so relentlessly feared would make the game easier than what they want you to feel. In other words resting and everything about it only bring a false sense of challenge, which, once you realise, you can't help but scream in your mind - WHAT'S THE BLOODY POINT! Neverwinter Nights - you wait for a few seconds... ... ... ... bloody pointless... Nevertheless, in the long lineage of D&D inspired video games, a recent title did do the resting mechanics justice, namely Dragon Age, and by saying do them justice, I mean doing away with them. Don't tell me that resting is necessary for RP or realism. Game devs should write in there 101 pamphlet that REALISTIC =/ FUN! And realism should only be maintained to the extent that it does not hurt suspension of disbelief and/or adds to the FUN element! And please spare me the argument that resting is tied to ability/spell consumptions, because the tie is in no way inherent! I had no doubt that all those IE games I have loved along the years could have been just as fun if all the spells in them had been per encounter, if done right. And the key to doing it right, you see, is all about the designs of all the combat encounters. This should not be something unfamiliar to the game devs of the IE games because when I was playing through them again and again, I can feel how much care and thoughts were put into every combat scenario for them to work with other aspects of the games and made these games such classics! You can't possibly suggest that by getting rid of the pointless and annoying "resting", the devs will suddenly become cripple at making good games, CAN YOU?!
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