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Natusake

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Posts posted by Natusake

  1.  

    I'm hoping this is more of a combat/character creation tech demo than anything else. Part of me doesn't want to know the story and would rather wait until it's fully released. I'll be waiting for people to mention what it will be like. If it's a demo to test things including if it works on your computer I'll try it out. If it's part of the story I might leave it and wait for the full game.

     

    I just came to say this.

     

     

    This.

     

    It would be a shame to play a large part of the story in the beta only to get bored of it by the time the game releases. A la Starbound, for me.

  2. If anyone is looking for a pen and paper esque experience in an MMO, look no further than the NWN2 server The Sword Coast Chronicles. A few people may have a problem with its policy that you must speak in character in most times and places, it is a very cool and interesting place to play. It has an entire wealth of stories made just by the people in that little community, but it has some of the trappings of an MMO, and so you meet new people and go on act on your or their stories. It's basically a huge RP server, and its a lot of fun, if only there wasn't so much grinding for levels.

     

    http://bgtscc1.com/forum/

  3.  

    The German market tends to be more detail-oriented overall.  I don't think a details-light preview is necessarily bad (though I suspect most of the people posting on this forum would prefer as much detail as possible).

     

     

    I suppose I took a rather bigoted viewpoint. Although I would much prefer more detail, detail-light previews have their merits, specifically in attracting the kind of crowd that doesn't like info-dumps.

  4.  

    In short, it's due to a combination of ignorance and the current limitations of science (animancy, specifically).

     

    1. Yes.  Druids are animists and educated people have known for many generations that animals (and some plants, and some stones) have souls.  Animancers believe those souls have many similarities to the souls of kith ("civilized" folk) but are not identical and not interchangeable.  Some souls occasionally reincarnate in animals, plants, or living rocks, but it is uncommon and the process isn't understood.

     

     

    So, what about Ciphers then? Ciphers can control the souls of other humans, so can't they also control the souls of other life around them? What's stopping a cipher from feeding off the souls around him to bolster his own soul? To what degree can ciphers control souls? Can powerful ciphers rip souls out of bodies? If this is the case, then what's stopping a immensely powerful cipher from destroying huge areas of flora and fauna, or even humans or animal and livestock for that matter?

  5. @Karkarov & Grimo88

     

    Finally, people who agree with me. I thought I was alone in my opinion. I haven't played the game but I've watch a lot of gameplay videos and I really am disappointed with the writing. It just isn't up to snuff at all. It has plenty of holes and it's just stupid and cliche, in my opinion. Also, rock paper scissors is completely silly. It gives you control of what both characters say, and then throws you into a rock paper scissors game where you have control of a single character, so much for the original idea.

     

    Some may disagree with me, but if Pillars of Eternity turns out as good or worse than Original Sin, then I would be disappointing. I expect a lot better writing out of Obsidian than Larian.

    • Like 2
  6. Josh Sawyer said in this very forum that the team didn't have the time or other resources to implement romances. But basically romances are more dialogue and reaction to it that adds roleplaying options to the player. Why then, if we assume roleplaying options are relevant in a CRPG, not give the backers the opportunity to have a say in this decision? Why not reaching a compromise? If the team doesn't have money or time for both let's say 40 dungeons and romances, why not ask the backers what would they rather have? And no, I don't mean cutting some levels from the megadungeon because what's promised is promised but maybe cutting some other dungeons instead.  Inxile set up polls for decisions as important as deciding if the game were gonna be turn based or action with pause. Why not give the Pillars of Eternity backers the option to give their opinion? To know if they want the maximum amount of dungeons no matter what or if they would rather have less of them so that time and money would go to open more roleplaying options. I really would like something like this to happen. There are 73.986 backers only in the Kickstarter main page. 73.986. Do their opinions not matter?  I know Obsidian has the last say but... is it not possible to even offer that option to the backers? To ask them what would they rather have via email/poll?

     

     

     

     

    Because ultimately, backers are not game designers and we don't really know what is good for a game. This is the problem with the new Torment game in which the developers, for some reason, believe it be the backer's choice for something as fundamental as what combat system the game uses. In reality it was the developer's choice.

     

    To your main thesis, that Pillars of Eternity is more like Icewind Dale than Baldur's Gate and hence it is more combat oriented than story oriented, I find this belief to be unfounded. First and foremost, you have yet to even play the game, so you have no idea as to what kind of roleplaying options the game has. You assume that the lack of 'romance' (and use your definition for the word romance) means the lack of most interaction between party members, of friendship and the like. While this has a certain logic, I don't find this logic to be reasonable. You assume that the developers use your definition of romance, the definition which the character interactions in Planescape: Torment fall under. However, I find it more likely that when the developers used the word romance, they meant it under the standard, more contemporary definition, and as such, other character interactions would certainly be in the game without contradiction.

     

    I question your idea that there would be a lack of friendship or a lot of character interaction. Romance is not most of the roleplay in an IE game. There is also many, many other interactions; to say the the lack of romance means the lack of roleplay, is silly indeed. Take Baldur's Gate, a game that originally had no romances, or Baldur's Gate 2 and remove the romances. Do these still have important character interaction and roleplay? I believe so, and this is what I expect in Pillars of Eternity and at least this viewpoint is supported by evidence

     

    Take the article by PCgames.de (link below). In it, the journalist details that there will be a ton of party interaction, and that your decisions will effect what party you have and whether characters live, die, or leave. Such consequences as these cannot take place save character interaction take place, and such is the evidence for my viewpoint.

     

    http://freetexthost.com/ia2eflp4ra

     

    Edit:

     

    Finally, the lack of romance has been discussed to death, and the topic has been closed. Nothing will change, the game is already being put into beta stage as we speak. I would expect an administrator or moderator wont look well on this thread, but we will see.

  7. "Relationships are so much more than sex."

     

    Agreed. relationships are much more thans ex - ie. between parent and child, friends, and the like but romantic relationship? Trust me, that comes down to sexual attraction (or money). This is proven fact.

     

    I meant that much more happens in a romance than just sex (the action). Yes, romantic relationships come down to a sexual attraction, but I was referring to the action of sex rather than the entire idea thereof (and its subsequent effects, E.G. attraction).

     

    xD

  8. I would like a well written one (no canoodling necessary, at all). I just can't think of any great examples off the top of my head. I guess that makes me a promancer.

    That said, I'm pretty sure no romance has been established for awhile now.

     

    *ducks for cover*

     

    Don't duck for cover, your feelings are the ones people naturally exhibit. :)

     

    I think a good, believe-able romance would be enjoyable. Obsidian did not include romance because they believed they could not do so with the game's budget and still keep attention to all the other aspects they wanted (source: Newegg interview). All said and done, humans still naturally take interest in the opposite sex, or whatever preference they may have. A romance makes people feel good so long as it is believe-able; so long as a romance can give us some feels for the character we are romancing, then the job has been done. The problem with romance in RPGs nowadays is that the characterization of many romancable NPCs is so flawed, unbelievable, or perhaps the 'courting' as it were, is so easy that no satisfaction of the experience nor attachment is achieved, unless the player is aiming for sex and sex only, in which case he has both.

     

    But that is once again the pitfall. Relationships are so much more than sex. They are a slow regard of silent things spoken between two people. A whimsical dance of flirtatiousness and yet shyness, a battle between two hearts to wrestle what it is they exactly feel. All's fair in love and war, because love itself is a battle. These things are what make romance, and these are the things which are lacking in RPGs.

     

    Sadly, this sort of lacking has caused a distaste for romance in a lot of people. I hope that can be overturned in Obsidian's next Eternity game, so long as they do indeed have enough resources for it. I certainly enjoy a well done romance, hopefully it can happen but it is certainly not required.

     

    Whoa there, I sense ton of romanticism in this post. No pun intended... Looks like listening to waltzes in the background changes my writing style quite a bit.

     

    Edit: A great example of a romance in which canoodling is not one of the prime components is the romance in the Kingkiller Chronicles (you know what I'm talking about). I has all the elements I mention above, and there is not much kissing and cuddling. Of course, this is a romance in a book, but I believe it still applies.

    • Like 1
  9. My main concern is not that Obsidian will lose money, just that they will not get enough money to make another game as great as the original (if it does turn out to be great, which I surely hope it will). If Obsidian breaks even, it would be impossible to continue the franchise on account of the lack of revenue. Only if a publisher gets involved will they be able to make a second game if this is true. But of course, problems with publishers abound.

     

    Still, I'm glad people have a positive outlook; I hope I'm completely wrong. I'm really excited for this game, so hopefully Obsidian will get the money they need to make more games. There are very great things on the horizon. With inXile and Obsidian, we are seeing a renaissance of cRPGs. If these games succeed, then think of the future. Think at the different viewpoint publishers are going to look at these games. Think of all the new amazing things coming out.

     

    It tingles my bones, but, will it happen?

  10. There is something very important that I would like to address, and I have yet to see anyone else mention this. We know that a niche group of people want cRPG's like this, and Torment, and Wasteland 2 and the like. They will pay dearly for them as we have seen, but thus remains the problem, as I see it. Usually, when one aspires to make a game, they get money from publishers, which goes into the game, the game then making revenue for the publishers, and the developers. That is, publishers give money, developers use money for game, people give money for game.

     

    However, when a game is crowd funded, things are pretty much in reverse, except without the publisher. That is, people give money for game, developers use money for game, and again, people give money for game. But let us remember that this is a niche audience. For the sake of argument, let us assume that most of the people who wanted PE have already paid for it by backing it. Since one of the backer rewards is the game itself, and this reward is the most common out of all the rewards, then we can assume that the sales for this game will be very, very poor.

     

    Of course, this is making hugely dubious assumptions. The question, however, still stands. Given a kickstarter game with a niche audience, wont the sales of said game be poor because most of the people who would buy the game have back the game already?

    • Like 1
  11. Hello, and welcome to the Eternity Showcase Character Enrichment Thread. Perhaps one day you were walking on the street or doing whoever knows what, and thinking of the standard thing (Pillars of Eternity, of course!), and you got a really cool idea for your main character. This is the thread where you try to delve back into your memories and bring out the amazingness you dreamt up on a whim. Furthermore, if you need ideas or just want people to see the glory you have invented, then this is the place! Indeed, the Eternity Showcase Character Enrichment Thread is just that! A thread where you showcase your character to enrich them.
     
    Some of you may ask "But random guy who just made his second post, isn't PE just too young for us to start? We just don't know enough about the world!", or perhaps, the primeval, "Your thread sucks!" this may be true, but remember that the way a character is made (I.E. At the beginning of the game) no one technically knows anything about the story anyway, so any such casus belli is futile. This thread isn't only for those who have made a full character complete with a genealogy and biography to boot, but also those who just have an interesting character concept that they want to share, or perhaps a rough-around the edges character they've been using since pen and paper. Anything goes here, so long as your character isn't uber haxor l33t and all that nonsense. Nobody likes a 'perfect' character. I'm looking at you Godlike players. (I kid, I kid)
     
    So, where do we all start? I'm sure you all got your thinking caps on and your keyboards ready to be mashed with all the keyboard warrior skills you have acquired on this forum. Well, the only place TO start is to sneak off to another forum filled with PnP enthusiasts trying their hand at a virtual approach to their madness, and requisition a character template for you guys to use.

     

    It is important to reiterate that this template is entirely optional, and only serves to help you guys organize a befuddled mind in need. Some of these options aren't even available to use yet, for instance, a complete list of deities or languages is simply not present. That's fine, we'll get that as-we-go, we can do without until those are a thing. Hopefully this thread will last until PE releases, and maybe longer.

     

    Well, that's all there is to it. Let's hope we see some awesome characters and such.

     

     

    from: DM RabidBadger (http://www.bgtscc1.com/forum/viewtopic.php?f=153&t=18751)

     

     

     

    Template For Character Creation:

    First Name:
    Last Name:

    Appearance:
    Race:
    Age:
    Height
    Weight:
    Eyes:
    Hair:
    Facial Hair Style:

    Personality Profile:
    General Health:
    Deity:
    Initial Alignment:
    Profession:
    Base Class & Proposed Development:
    Habits/Hobbies:
    Languages:
    Weapon of Choice:

    Background:

    Goals:


    Possible Plot-Hook Ideas and Misc Facts:

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