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Valmy

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Posts posted by Valmy

  1. My issue with the reveal was they did not really set up the Gods as having a big background creation myth that got shattered that I was aware of. They are only ever interacted with as beings who have power now over material things. And they do.

     

    So the fact they are powerful immortal beings that have power over the things in their portfolio was not actually shaken by the realization they were made by the Engwithans. I mean they currently exist and Ondra really can mess with the seas so you probably should appease her before that voyage. I mean how is that different from the Olympian Gods? And with Eothas coming back it is pretty clear we have no idea how to get rid of them.

     

    So how are they fake gods? What exactly is a god? Thaos asked this question.

     

    And more than hand wringing over the technical definition of a god and whether or not these gods fit this technical definition I guess I am interested in the idea that does this mean that somebody might create more gods? That seems far more important than this weird semantic discussion. I mean who cares what you call the gods? They are immortal beings of immense super natural power whatever you want to call them.

     

    I mean if, say, Concelhaut had known this his strategy for overcoming death would have been different. Is this knowledge still too dangerous to let everybody know about? Would it lead to some sort of race to learn this secret and make yourself a god? Iovara did not seem particularly concerned about that...or actually seem to even have occurred to her which is weird because she had plenty of time to think about it.

    • Like 2
  2. I am not particularly worried about the streamlined and consolitis issues because I think the industry has moved on to other things. Things that are equally as bad, but different things.

     

    Back in those days the idea was you wanted to get your game as streamlined as possible so it could satisfy as many people as possible and be made as quickly as possible. So they wanted Bioware to make a freaking DA or ME game every year. The turnaround time between DA:I and DA2 was hilariously short and this went on with many other games of that era. 

     

    But then Skyrim happened. Dark Souls happened. The mobile game era really got going. Now the powers that be want games that are just like one, two, or all three of things at once. So we get big open world action titles with loot boxes. That sucks but it is a different sort of suck. I mean the marketing for PoE2 is about how much bigger and open world it is, that would have never happened during the streamlining era.

     

    So I am not worried. There is also the fact that if Obsidian was going to go that way they would have done so a decade ago. I am far more worried that the content will become bloated and generic. I am interested to see what all this island exploring looks like in PoE2.

    • Like 3
  3. seems like it's also coming to switch. saying that deadfire design decision wasn't impacted due to controllers does not convince me. now that i think back.. it seems they dont really need the figstarter to begin with. they are quite far in the development already.  i'm thinking of starting a business and where can i find loyal fans on the internet that help me defend or attack customers that complain about me in real life? 

     

    If you produce great products like Obsidian you probably can develop a loyal fanbase.

     

    And who is complaining about you in real life? Who is attacking you in real life? What are you talking about? I am talking about arguments made and why I do not find them convincing. I am not attacking anybody. You guys are all passionate fans and I respect that.

     

    Explain why they did not not need the Figstarter? What evidence do you have for this and how is being in development prove that? And what does that have to do with a console port, and why would they make design decisions for a port they are not even doing themselves?

     

    But feel free to outline what design decisions in the game were made for consoles if you find some. I might be convinced.

    • Like 3
  4. The reasons DA2 and DA:I had problems selling are many and mostly unconnected to being "casual", whatever the hell that even means (in case you're curious, it means nothing). Correlation doesn't imply causation. Dragon Age Origins was also released on consoles, anyway, and its combat system is absolutely dreadful... but those two have nothing to do with one another.

     

    Besides, POE2 isn't being simplified in any measurable way. Nor is it undergoing any other chances we could logically chalk up to a console port, so... why are we even discussing it in the first place?

     

    Yes. It is because of stuff that happened years in the past to other companies. PTSD I guess. I mean sure the fact that EA was running Bioware created messed up priorities but in this case Obsidian has nothing to do with the console port besides hiring/partnering with another company to make one. Why would they change their design for consoles when they are not even the ones doing the console version?

     

    And don't give me slippery slope arguments. Of all the games Obsidian has ever made only two have ever not been on consoles (that I am aware of anyway): NWN2 and Tyranny. So if this is the thin edge of the wedge that is taking us down a slope to DOOM and corruption we would have arrived there long ago.

    • Like 1
  5. In the world of Eora Priests don't draw power from the Gods but they use their faith in them as inspiration to draw power from their own soul.

     

    That a fact? I found it interesting that you had to pick a god if you pick a priest.

     

    But I guess the question would then be if priests had powers before the Engwithans built and empowered the gods. If they did, then I do not really understand how Thaos and company were able to convince the world that their traditional gods were fake.

     

    I mean if the gods have zero power to give their priests then what was the point of pumping them full of soul power in the first place? I guess a fantasy world does not have to make sense but that seems pretty illogical to me on several levels.

     

    Edit: Actually I am just going to pretend that is not true because that is stupid. 'I am a priest of soup spoons! Behold my powers!' I find the idea that the Engwithans created these crazy and corrupt Olympian-type Gods that we are stuck with forever (or not? STAY TUNED) that actually make things difficult and complicated more interesting than the idea that we can get rid of them and there would be no cost to doing so. Hopefully this silly concept never has any impact on the plot of the game.

    • Like 1
  6.  

    ​So, personally, I do not prefer it... I am curious how many KS folks are primarily PC players (and maybe secondarily Console Players). It is not that I would not like to share a great game with console players... I just do not like the kinds of compromises that tend to come with such sharing....

     

     

     

    Well the first game was ported to consoles so it is not like this is new. If they had radically changed everything for consoles when they made the sequel then we probably would have heard about it from the beta testers by now.

  7. Great-ish though, in truth, kinda sad simply because... I have seen more games ruined in watering everything down for console play to the point of stupid. In truth, I play PC games for a reason as while I own Steam Controllers and such for my big screen TV for the occasional visitor or arcade-level game... I do my serious gaming on a PC.

     

    I don't think this is as big of an issue as it was back in the day. And for whatever reason now games have to be huge and complicated where-as before they all had to be streamlined. So what Obsidian is doing is fashionable again...for a few minutes anyway.

  8. This is a ****ing betrayal of your player base, Obsidian.

    Next time you go to crowdfunding make sure to say it before that you're making a ****ing console game, instead of a more hardcore RPG made for PC. Also, you can do without my money in advance. 

     

    I know you posted this in earnest so don't take this personally but...

     

    This is hilarious. Not only is this an insane over-reaction but they really have to say in their crowdfunding campaign that their sequel to a game that was on console is going to be on console or it is a betrayal? Oh my god I am dying laughing here. I don't know why I find this so funny.

    • Like 2
  9. I think there's a bigger issue at work here, one that I haven't seen widely addressed. The very fact that the gods are real and have a real, measurable impact on the lives of people invalidates religion, as belief is no longer an integral part of it: You don't believe that Eothas exists. He does regardless of your belief, much like the mountains, the oceans, or the pig you had for dinner (though it's likely transformed into something else in the meantime).

     

    Think about it. The true gods are entities with a tangible impact and presence, entities that you can interact with directly to boot. You don't believe that rituals you carry out or your actions/lack thereof affect your standing with the gods. They do. Hiravias is a particularly fine example of how this impacts the individual person: He knows that Galawain and Wael meant something when they sicced that autumn stelgaer on him, because the gods are real. In a godless world, he wouldn't have the foggiest and he would likely use religion as a crutch to rationalize his random maiming. 

     

     

    Yeah that is generally something that makes fantasy religion different from real religion, with the notable exception of Dragon Age. I mean my character has had conversations with most of the gods already.

     

    Though oddly, Ondra didn't seem to actually care at all about the bizarre rituals they had in the Abbey of the Fallen Moon. Nor did the other gods that I could see. Well I guess they got upset if you didn't pray to them the correct way in Teir Evron.

  10.  

    Good/bad shouldn't be a priority because it is dualistic and polarizing. Rather they should focus on fleshing out characters and bringing complex and morally challenging situations forward. You decide who to hurt and how to profit when the opportunity presents itself. I can explain a chaotic evil character as the epistemological height of freedom--somebody who is not interested in other people's opinions because they've come to realize that what they're doing for themselves matters the most to them. They can be quite relaxed in the mean time doing their own thing without stomping on every little kitten or looking for a way to put their hands in every pocket and triumph to show it off.  

     

     

    Of course it is dualistic. It is based on Persian dualism. I always liked how D&D also brought in the Sumerian dualism of order vs. chaos. 

     

    I don't get the epistemological proof here.You are playing an ego-centric character who does not really view others as having value so will stomp on whomever, or not, to get what they want. They are calculating and selfish. Is that freedom? Is caring about other people some kind of slavery? I don't get it.

     

    Or wait...you are saying that what the game says is evil might not actually reflect the sort of evil you are trying to do? Ok I guess I get that.

     

    But fortunately this is not a game where you have to worry about your good vs. evil score.

     

    But it doesn't really matter, I guess. I completely agree with your assertion about fourth wall breaking.

    • Like 1
  11.  

    - Pillars did need more content.  Act II is by far the worst offender.  I see the expansions with hope to how a sequel could look.  However, it's far improved from its original state, and I easily think it would garner a few more metacritic points now.

     

    Holy crap. This game took me FOREVER. And the White March I and II are incredibly long for in game expansions.

     

    I mean geez people I have things to do.

  12. I'd love to pre-order Deadfire. I loved Pillars 1 and really want to support Obsidian's work. Unfortunately the political messages in Tyranny have made me worry. Whether you agree or not, those messages are condescending and break suspension of disbelief. I'll make my decision once some trusted critics have had a look at the game. Do the right thing guys. Keep your fantasy world believable.

     

    You know I played Tyranny and while it is far from perfect I have no idea what you are talking about. But at least you are willing to give it a chance and not demanding whatever your issue was be pandered to, by remaining vague. I hope you end up buying and enjoying Deadfire.

    • Like 1
  13.  

    Update from the kotaku article, from this morning...

     

    UPDATE (1/25, 9:50am): The day following the publication of this article, BioWare studio head Casey Hudson confirmed that the next Dragon Age will indeed be a live game. “Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on,” he wrote on Twitter. “Story & character focused. Too early to talk details, but when we talk about ‘live’ it just means designing a game for continued storytelling after the main story.”

     

     

    That is very bizarrely worded. The whole thing around 'rebooting' DA4 for 'live' whatever is weird. It kind of sounded like they were going to make it some kind of multiplayer game or something. Now they are backtracking trying to explain that 'rebooting' just means business and usual and nothing will be different. WTF?

     

    It reeks of dishonesty. However until we actually see something from this game there is nothing to comment on.

    • Like 1
  14.  

    Is there going to be a Pillars of Eternity Guidebook Volume Two? I mean a hardcover dead tree version? That was great to have for the first game.

     

    I don't see it on Amazon yet.

    It was available as an add-on in the Fig campaign, so they're certainly printing some of them.  But I'm not sure whether that necessarily means that they'll be selling it retail. 

     

     

    Yeah. I hope I did not miss the boat on that one. I guess I could just print out the soft version and put it in a binder. Not the same though.

     

    Edit: I just got it as an add-on to my pledge, just in case.

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