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Seaking4

Initiates
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  1. Nope. Because it would be more like Baldurs Gate.. and you know, Josh Sawyer didn't like it. Well to be fair you can still like Baldur's Gate and hate the character creation it (and Icewind Dale) used. In fact, I started a game of Icewind Dale and I spent more time rolling for attributes than playing yesterday (and they didn't even come out that great ). It was just a dull way to create characters that had more to do with luck (or persistence depending on your point of view) than with player skill. Not that character creation in games where you can allocate points require skill.
  2. Good to see Sawyer explaining stuff, er, somewhere else. This answer is disingenuous, to say the least. How can you build the character you want to build if the underlying systems are too opaque? Just trust in Josh that everything will be awesome whatever you choose? So your complaint is that you find a system that you have barely used more complicated than AD&D which has been used in dozens of games (which you have likely played many times)?
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