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Zorax

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About Zorax

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    (1) Prestidigitator
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  • Location
    Midgard
  • Interests
    Magic.
  1. No, all he was talking about were the bounties I finished ages ago. I think the citizens that only give you one-liners thanked me, though iirc.
  2. I agree that jedi can do alot of damage quickly, but there are ways to prevent that from downing the boss too quickly. My main character had something like this: Level 27 Jedi Guardian 15 Jedi Weaponmaster 12 No armor (robe) Dual wielding light sabres. Unbuffed: Stats: 34 18 14 16 26 14 - 376 hp - 415 force - 34 defense - saves: 20 20 24 Attack: +50/+46 Damage: 27-52/18-50 Buffed: Stats: 39 23 19 21 31 19 - 430 hp - 467 force - 47 defense - saves: 28 28 32 Attack: +52/+48 Damage: 29-54/19-51 This is pretty hard to defend yourself against normally, so even Darth Traya with 1029 hp didn't last long. So to prevent the fight to be over in one second, I personally prefer some way to try and wear down the player. Maybe some gas in the room that is constantly doing damage to you, while healing her, random lightning bolts shooting down from above, and Traya jumping out of reach when she gets hurt, and then throw her light sabre and force powers at you when you can't reach her. And I thought the Malak fight was tougher than any of the jedi battles in KotOR II, so having to fight him 5-6 times was challenging and fun.
  3. Yes, that was disappointing. However, the journal entry moved to "Complete" after talking with the slug. So that's all you have to do. I was hoping to get some kind of reward (not necessarily credits, but maybe a party in my honor?) on Telos since I saved the whole planet more or less
  4. Same here. I just ignored the slug for a while, then did all the stuff right up until I was about to start the end game (the point of no return). At that point I was able to finish all the buggy quests that could not be finished before. (Or I still had the journal entry about the voice controlled door from the first planet that I never did, and thus never got rid of the journal entry even though the planet the quest belonged to was blown up, and thus impossible to return to )
  5. It's not so much that it was extremely easy (as in not a single fight was challenging at all), but the opponents didn't use any tactics. At least Malak did some running around to heal himself and power up. The downside was that it gave me time to heal, though. But in KotOR II the bosses didn't "do" anything. So you could just hit them over and over. Compared to other RPGs, this is rather disappointing. Like in Baldur's Gate, Sarevok had all kinds of minions - which made it a difficult fight. In BG2 you had to hack through alot of protective spells to even be able to hurt the boss. In ToB you had the minions, boss retreat, more minions, boss retreat etc. Even if you slaughter the boss, the fight will still be drawn out because of the "tactics". IWD also had the minions, retreat, more minions, traps, retreat thing. Same with NWN:HotU. Even if Nihilus was easy, I would prefer it if he had an unstopable uber force push to send you to the other end of the bridge whenever he needed to heal or buff. And if you weren't careful he could uber force push you into open space. Oh, and since he could stun you all without a save, he should just keep your weaker companions stunned throughout the whole fight. I don't like just giving the boss twice your AB, Defense, HP, and saves - but give them a tactic to draw the fight out. What I prefer is a very high difficulty level on boss fights, though. I mean... it's a singleplayer game, you have quicksave/quickload. Make the fight so difficult you have to quickload a few times before you figure out how to beat him. Like in Hordes of the Underdark my wizard didn't even have any spells prepare that could actually hurt the end boss. So I had to try a few times before I could take him down. Like it should be in my book, yo! And to not sound too negative... I liked the game alot (while not extremely satisfied with the half-finished ending), and found the roleplaying part challenging and fun. But not a single fight with my main character was challenging.
  6. Aha! So it -WAS- the patch! Thanks for confirming my speculations. However, since I only had half of one planet left plus the end, I finished it with a semi-visible cursor by using the keyboard and the auto-targetting/next-target keys. And since I played a guardian I only had one offensive force power as well, I didn't have to browse through my powers alot. Also, since as a light jedi I got the all-in-one buff power, I didn't have to browse powers at all. But it would hurt me if it happened earlier in the game. Hmpf... just fixing a pdf... right. -Orax-
  7. More time. It's annoying when publishers force developers to release the game before it is the way they want it to be; perfect. Do you want KotOR III to be out before X-mas next year, or wait longer and have a better game?
  8. My point being that it has nothing to do with Mouse Look directly since I tried to press the right mouse button both with Mouse Look on and Mouse Look off. I also tried Ctrl, which does the same. And it's not my computer since it worked perfectly up until yesterday.
  9. Also, the cursor shows when I move it over an enemy, and anything else that changes the cursor into something else than the default one (like the attack or talk icon).
  10. Hello, I have played through KotOR II with only minor bugs (plot NPCs getting stuck in areas they should have left etc.), and I guess the latest one is not that big either. But still very annoying. I am not entirely sure when it happened, but it may have been after I started the game after updating it with the first patch (which supposedly only fixes the manual, but happened to write to several other files as well for some reason). I also recall that I did an Alt+F4 exit of the game for the first time before this happened as well. Now, what happened was that my mouse cursor wasn't showing when I started the game. I managed to click on the LOAD menu and load my last save by watching the highlight of the menu when my invisible cursor hit the menu. I also noticed that whenever I clicked the left mouse button it was visible as well, so I could easily find the cursor by clicking. But otherwise I can't see it. Same thing in the game itself. I tried to turn Mouse Look on and off as well, but that's something else and didn't affect it. So basically what this means is that it takes about twice as long to do stuff since I have to try for a while before I actually hit anything with my mouse, or use the keyboard more. So I would very much like this resolved, if anyone know how I can get my mouse cursor back to normal and not semi invisible like it is now. Thank you. -Zorax-
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