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Posts posted by Malignacious
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Is it still true that firearms don't interrupt?
If you invest in perception, which increases accuracy, it would be a shame to not use that interrupt potential too.
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OP,
If you're going to build this fighter, you might want to consider an Island Aumaua, which gets +1 weapon set. You can thus do 4 and tank or off-tank after you've fired your guns.
I never play non-human, non-male characters in any genre of games.
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Two handed style only affects melee weapon not ranged weapons.
From where did you get that information?
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Stats: 19 might, 18 dexterity, the rest into resolve and intelligence
Talents: Confident Aim, Disciplined Barrage, Weapon Focus Ruffian, Weapon Specialization Ruffian, Armored Grace, Gunner, Penetrating Shot, Two-Handed Style, Marksman, Quick Switch and Arms Bearer.
The whole build would revolve around Quick Switch and Arms Bearer, switching between 3 blunderbusses under penetrating shot modal. So, at the start of every combat it would be able to eliminate 3 enemies in quick succession. After that, gunner and armored grace would further mitigate reload speed penalty.
Damage passives would be 30%+penetrating shot+increased minimum damage.
What do you think - extreme accuracy, quick-firing, firearm fighter? -
The problem with so called AAA titles is that they all have major publishers, who are only responsible to shareholders and want to rake in as much cash in as short a period possible. That way you get half baked products, in the case of Bioware, with tagged on multiplayer action,
As a PC player I spent more time playing Mass Effect 3 multiplayer than most RPGs combined.
Fun is fun.
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Is this true, has the patch ruined another aspect of the game?
I'll wait 2 months more so things settle in before I start playing again.
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You can now change the portrait and sound set of characters from the character sheet. Click on the gear icon to open the customization window.
Jesus, what a horrible, unnecessary feature. Just the existence of it degrades the player immersion.
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This is truly psychotic, and so many people just go along with it.
The society sorely needs to start talking about violent women, how their treat children and male disposability instead of the fabricated rape culture and male privilege.
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Not making the game full 3D like NWN2 was a huge, bizarre mistake.
It created a host of issues.
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By getting hit? By counting the number of encounters since last rest? Is it exasperated by low constitution?
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So, does Dexterity affect at all the speed of firearms, which need to be reloaded after each shot, unlike the bows where there is no reload mechanic?
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At what range does "marksman" perk cease to apply?
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Is this correct, do all firearms have lower range than bows?
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The canon resolution of Heritage Hill should be an entire party packing shotguns, er... blunderbusses blowing the heads off of AMC's The Walking Dead.
Oh right, guns... I believe the first reply covered it succinctly.
Blunderbuss vs. low-armored targets. It's a freakin' shotgun.
Pistol and Arquebus vs. high-armored targets.
So how come pistol doesn't have a much faster reloading speed? I could swear I've read that somewhere.
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Previously we have learned that hunting bow is faster than the war bow despite both having the same stated speeds in their descriptions.
Which firearm can be reloaded and shot the fastest? Do they have all the same range as stated, 15m?
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-The backer souls and the tombstones over the world made me feel like the world was less plausible and...not *real* ...way too excessive.
Is there a mod yet that removes all backer "content"?
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It also won't really let you take full advantage of the combat system, which largely involves creating a front line of engagement and then positioning your DPS guys around it. But of course that's up to you.
Would preemptively placing traps help with that?
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Is there a definite answer to this question?
I don't want to have a party of more than 3 people, does this mean I have to play on normal to not have the case of reloadtitis?
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Or the infinity engine games - where wizards are actually, you know, powerful. Instead of, you know, deliberately designed to be weakest class in the game.The patch looks good. Those 2 wizard spells had it coming, but the omfg wizard now useless crap makes me laugh. If you want to play a single player MMO go play Dragon Age: Inquisition instead.
They shouldn't even be called Wizards anymore. They should be called "interns" or "Adventurer understudies"
At high levels the wizard is really freakin' powerful. I've already discussed how super powerfull confusion is. The wizard class is better than you guys are saying it is. Ironically, it's more IE like than I expected. At low levels the wizard sucks, and at high levels it's really powerful.
That's not really true, is it?
When does Wizard get powerful, at the end of the game?
So for the majority of the playing time it is the weakest, most crippled class.
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I don't like to have large parties, 3 is maximum for me so, so hard difficulty is not an option.
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So, not a single young, handsome, male human portrait for 13 pages...
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The combat is better than the IE games but it should have been a turn based system.
Yup, turn based is always better than real time.
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I'm pausing the game for a few months until everything is sorted out.
I have a 3-month lag policy for any game anyway, this was an exception.
What needs improvement (in next DLC or Pillars2)
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
People like you make me mad to no end. I hope developers ignore you and don't turn the game into incoherent arcadey gibberish.