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About Lendorien

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  1. I'd be willing to pay 40 for a director's cut. But of course, I returned my copy of KOTOR 2 when I realized how incomplete and buggy it was. I won't respend my money on it til I'm satisfied with the patching to it... which I probably will never be. I've decided that I won't buy Kotor3 until I know KOTOR3 isn't a complete garbaged mess like Kotor 2 was. I don't have high hopes of that happenign either. Lucasarts has too rotton a track record.
  2. I for one have returned KOTOR2 to the store I bought it from. Thankfully, they accepted it and refunded my money readily. I too am getting sick and tired of game companies dumping crap on the market and expecting me, the consumer to bend over and take it. The game mags are complicit int his too. KOTOR2 has gotten outtstanding ratings, despite the fact that the end is cut to pieces and it has incompatability and crash issues galore. As gamers, we need to start making our voices heard in both our responce to unfinished games, and in how we spend our money. I trusted Lucasart to not screw Kotor2 up because of the excellent original. I made the mistake of buying it based on reviews and hype. The last time I did that was with Master of Orion 3, and we know how that turned out. I trusted LA to not screw us over. Whoops. I've started making my voice heard with how I spend my money. I'm not spending it on Lucasarts any more. Unless KOTOR2 is patched and fixed to the point that it's not a half-finished pile of garbage, my money stays in my pocket. Furthermore, now Lucasarts is marked. I'll be very wary with any of their games in the future. I'd advise other gamers to start doing the same. It's about time we stopped being victums and made ourselves heard with how we spend our money. If enough of us did it, you can be darned well sure the companies would starttaking notice.
  3. Processor: AMD XP2100 1.7 GH RAM: 512 ddr 2700 Graphics: ATI Radeon 9000 AGP Sound: Soundblaster LIVE (original) OS: Windows XP Pro Bug Report #9 Force Sight, the power your learn from Visas doesn't seem to work, in First Person mode or otherwise. Not sure if this is a video Card problem or not. This problem occured when I played in either alignment.
  4. Processor: AMD XP2100 1.7 GH RAM: 512 ddr 2700 Graphics: ATI Radeon 9000 AGP Sound: Soundblaster LIVE (original) OS: Windows XP Pro Bug Report #1: On Telos, after landing on the planet, I experience a bug in the Cerka base. A blue twilek Cerka engineer is hiding about mid way to the end of the level. He asks you to show him out. If you agree, you tell him to follow you. The Twilek begins to follow you, but then seem to lose track and stop following after a short distance, forcing the player to repeatedly talk to the character, agree to lead him out, then lead him a short way until he loses track again and you must repeat the process. I was a LS player when this occured. Bug Report #2: On the Telos Space station just after you are released from your cells and are taken to your cell, there is a scripted sequence where you talk with the head security officer who is standing in the doorway with two gauds beside him. When the conversation ends, he turns to leave the room, but the door closes before he does so, trapping him and the guards in the room. This has the side effect of allowing you to repeat the conversation with him again. I was a LS player when this occured. Bug Report #3 This bug occured with Atton. When you speak to Atton on the Ebon Hawk, he always stands up from the pilot's seat, but never turns around to look at the player. The result is that you are forced to stare at the back of his head through most of the conversations with him on the ship. Bug Report #4 This bug occured with T3 on the Ebon Hawk. It was after I'd finished at least 3 systems. I did a repair on T3's memory core and brought up the Carth Onasi holographic sequence where he instructs T3 to stay with Revan. I was standing near the exit of the Ebon Hawk. When the conversation ended, Carth Onasi's hologram remained behind, and stayed there for the remainder of the game. I do have a saved game with this glitch available. I was light side when this occured. Bug Report #5 This Bug occured in the Tomb on Korriban at the point where you meet the illusion of Kriea. The sequence is scripted with NPC's appearing and challenging her. I chose to defend her and fought the NPC's. They disappeared, but Kriea did not. I had to talk to her and repeat the scene and battle two more times before it ended properly and allowed me to move to the next room. This happened when Korriban was my last planet to visit, and my third. I was a lightsider both times when this occured. Bug Report #6 This bug occured on Dxun in the Mandalorian camp the first time it is visited. I'm not entirely certain that this is a bug, but it seems odd enough that it might be. When the Sith attack the mandalorian base, you can jump in and help fight. When I was playing, I went to the part of the camp near the exit of the came and away fromt he hangar to help fight. The sith continued to spawn and did not stop spawning, allowing me to fight them indefinately with no end. It allows the player to gain infinate XP so long as they keep fighting. I suspect that there is a trigger that is not being cued here that would have the Mandalore tell you that you need to get out of there and go to Onderon after killing a certain number of sith. I was able to cue that sequence myself by going back to the section of the camp nearest the hangar and battle ring. I was a Light Sider when this occured. Duxn had been my 2nd or 3rd planet to visit. I can't recall which. Bug Report #7 This bug involves Bao-Dur, the Iridian. About midway through the game after a few planets are visited, Bao-Dur's dialog options go from "Do you have any Grenades" to nothing at all. I get the impression that there may be other dialog that should be repeatedly accessable as well, ala Handmaiden and Visas, that doesn't work. Either way, the Grenades option probably shouldn't disappear like that. I was Light Side when this occured. Bug Report #8 Near the end of the game when you finally meet Carth Onasi as a LSer, he tells you about Revan going away. I forget exactly what the dialog request is, but he begins to tell you that she went beyond the rim and could't take those she loved. The screen blacks out as if there is to be a transition or cutscene there, then fades back in and Carth continues with dialog that seems to imply that there was a cutscene we just missed. I'm not sure if this is a bug or cut content. I was a Light Sider when this occured.
  5. We need a real GAMEPLAY bug list to help Devs clean up the mess in this game. The official thread is littered with unrelated discussion and doesn't seem to be doing its job. This thread is intended to be a more suitable place. Post bugs you've come across while playing the game, whether glitches, diolog misspellings or errors, problems with the interface, odd occurances, etc. ~*~ A few guidelines for the thread to keep things on track. 1) DO NOT RESPOND TO OTHER PEOPLE'S BUG REPORTS. Do not use this thread for discussion of bugs or other topics. Keep this thread on topic and strictly for reporting bugs. 2) Do use this thread to make suggestions for added content. This is for bugs only. 3) No graphics card related issues. The graphics card issues are well known and do not need to be incuded here. This thread is for GAMEPLAY bugs only. 4) Include the specs of your computer with your bug report in case it's a computer related issue. 5) Please include a detailed description of the bug and details about when and where the bug occured and what you were doing in the game when it happened. Also, include whether you were Light Side or Dark Side. 6) Try to avoid making duplicate bug reports. ~*~ Thanks for your help with this. Hopefully, with a proper bug thread, we can help make a diference. Off we go!
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