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  2. I cannot play the game for more than about 10-15 minutes without it crashing. It's always the same crash, screenshot below. It seems to happen more often while exploring an underground area, but happens consistently above ground as well. I've tried through both steam and the Xbox Gamepass version, both crash the same amount. I have a Ryzen 5 3600 CPU and a RX 7800 XT GPU. I've tried using the following launch commands, with described results: -dx11: any light that hits anything causes the texture to constantly flicker like mad -dx12: no help, still crashing the same amount -useavailablecores: no help, still crashing the same amount
  3. Hello everyone, came across this thread while seeing if anyone else was having the same issue as I was. I noticed this happening on both my Series X and my PC. The only way I have gotten it to work is by sitting in the menu for about 10-15 minutes before loading a save. I get all the way to the spot right before hitting "continue", and wait that period of time. For some reason, this seems to work. So i think whatever it is, is maybe that the game is loading or trying to connect to something on the back end, and when we try to load a save before its loaded fully, it crashes.
  4. Had the same issue last night, was hoping i could sleep on it but still no dice, a world I had hosted all day long with multiple saves is no longer accessible with the same message, my friend can still access it but can’t reshare it with me? So now every time I want to access it he has to be online. I understand constant crashes and rendering issues on launch but not being able to access a map I’ve been grinding on for 2 days straight randomly out of nowhere is frustrating. (Xbox series x/s)
  5. When trying out the Acorn Turret for the first time, I've found that the look directions can't be inverted. I play with look inverted on the Y axis, and it's difficult to control the turret when the look controls are backwards from what they normally are.
  6. Bug report: I'm stuck in the walls: I called my ant, Steve, to me as I was exiting the ominant lab/facitlity to the north east edge of the map (where the statue is, the garden facility). I wasn't paying attention, and Steve (poor steve) was trapped in a wall. And i got on top of him. Then i was stuck. Then i died of dehydration. Immurement is a horrible way to go.
  7. When I did the quest it was hard at my level so I died but I killed one just to find out that the second bee was at max height. I couldn't peep it to see what it was but I saw a bee so I knew what it was so please fix this bug because I can't continue the story without this
  8. @majestic whats the food to the right of the tomatos? A potato wedge?
  9. Would it be possible to add a build perimeter to let us kniw how far apart we can put out storage items for the hot deposit to work? Also is there a build limit? If so could you please add a meter for it? Thanks jammychap
  10. 3 things 2 are bug glitches and one is building. Bug Glitch 1. My buggy fell through the map and got knocked out. (Iffy fix) I had to reload and spam the whistle option to get back to the top so he would go into the nest. Bug 2. O.R.C. Bee buy Blueberry Stash is stuck in the sky out of arrow range. (Untested fix) I'm currently building a skyscraper to reach him Building issue. I'm building my base by the first ranger out post and when walling the area off it's full of gaps and areas that won't allow any form of clipping (obstructed) so bugs are just waltzing through like it's a highway.
  11. Today
  12. Yep, i made a ticket the other day. Still nothing. I've even tried posting comments on their social media posts to try to get this noticed.
  13. On a multiplayer game my friend and I kept losing our backpacks under the map. On one instance I witnessed my bag teleport outside the construction tape and repeatedly fall through the map. [I've had to use the bag recovery nearly every time I boot the game.] Does the Northern Scorpion "Hunt" the players? I've been surprised to encounter them at the Red Ant Colony on the west side of the brick walkway. My friend reported to me that upon joining my game they were unable to select a character. Occasionally when opening the menu / inventory (on controller) the selection square is stuck on the first space. [rotating my left stick seems to fix this] In "saving the best for last" tradition. My game instance crashed last night [BUG REPORT SENT]. Since then the only game saves I have are local back-up saves, and every time I try to boot the SHARED WORLD it gives me an error that I no longer have access to this world without a certain save. It appears that the crash has corrupted my SHARED COPY and thus the protocol removed it to preserve the rest.
  14. I just ran into this problem yesterday I've been stalking the area for 2 hours after I killed one and couldn't find the other. He's glitched through the top of the map roof. Hope this helps and hope someone knows how to get him done cause I'm building a tower... Slowly
  15. This might work. Has done for me. Start a new multiplayer world. Save it and then exit. Then continue your host world and hopefully it doesn't crash then choose your original world save.
  16. Just had this now. Was playing then went to load a save file. While bringing up the save files it crashed. Now it won't show save files or start new game. It just crashes after selecting these options. The fix better not affect the save files I now it early but I've gathered so many resources I could build 3 bases. Please dev fix this issue.
  17. Hey there, i have an issue in grounded 2 with the rebinded keys. I am using an azerty configuration and when i switched the controls to ZQSD instead of WASD, the game seems to not recognize the new forward input when i am building. This leads to a situation where i have tu look backward and press S if i want to move forward, but only when i am building. A fix would be greatly appreciated !
  18. Bonjour Obsidian, je suis un des premier joueur de Grounded, j’ai commencé à la sortie anticipée du 1, et la sortie du 2 a été une très bonne surprise. J’ai pu tester le jeu et j’aimerais vous faire pars de mes réactions et de mes suggestions : Le jeu a de très bon graphisme et l’histoire commence vraiment bien Le système de combat est beaucoup mieux que celui du premier jeu L’idée de l’omni tool est excellente, mais mériterait un changement, il devrait faire partie intégrante de l’inventaire et pouvoir s’utiliser comme les outils avant, avec la souris et non le bouton E (gâchette pour la manette) qui ralentie l’obtention des ressources et diminue la plaisance de l’expérience Il serait super de rajouter un type de fourmi pour varier de la fourmi ouvrière et de la fourmi soldat, et la réapparition des reines serait pas mal Il y a un peu trop de spawn d’acariens, et je trouve ça dommage car ils avaient des zones spécifiques avant, et maintenant ils sont un peu trop et partout L’environnement est très bien fait, mais l’on a du mal à s’orienter des fois, il serait sympa de créer plus de relief à certains endroits et de rajouter des points d’eau, comme les petites flaques ou la mare, et de créés des endroits en style forêts de trèfle, comme les champs de trèfle que l’on trouvait près des points d’eau dans le premier jeu Les cafards sont un super ajout, avec les bébé cafards aussi Les escargots sont un super ajout aussi Les papillons rappellent la mite du premier jeu et je trouve ça bien de les avoir rajoutés et associés au mage et au froid Les Scorpions sont un ajout étonnant mais très bon, cela ajoute un insecte puissant qui donne des ressources super importantes Plusieurs insectes devraient être rajoutés, des petits aussi, pour varier la diversité du parc Ajouter beaucoup d’équipement différent pourrait être super aussi, pour créer une diversité dans l’équipement L’ajout des archétypes a très bien été pensé, et j’approuve totalement ce changement
  19. Same here. Went to fight the o.r.c. at the berry stash, got beaten up, fled and got killed. Went back there several hours later with better equipment only to find only one bee, searched for the other over the entire south western zone but could find it. So i deceided to wait if it respawns after a time but it didnt, its just gone. Incredibly frustrating as i cant progess further in the game and im now probably 8 or so hours past the point where i first approached the bees, so im for sure not loading an older save and redoing it all over again. Would be very glad if this got fixed asap
  20. My XB gamer tag is Gisborne#9966, but the game, and all XB games show my Legacy gamertag Gisborne8504. Obviously the modern tag should be used and without the #???? but instead The game is using my legacy tag which looks stupid.
  21. Bonjour Obsidian, je suis un des premier joueur de Grounded, j’ai commencé à la sortie anticipée du 1, et la sortie du 2 a été une très bonne surprise. J’ai pu tester le jeu et j’aimerais vous faire pars de mes réactions et de mes suggestions : Le jeu a de très bon graphisme et l’histoire commence vraiment bien Le système de combat est beaucoup mieux que celui du premier jeu L’idée de l’omni tool est excellente, mais mériterait un changement, il devrait faire partie intégrante de l’inventaire et pouvoir s’utiliser comme les outils avant, avec la souris et non le bouton E (gâchette pour la manette) qui ralentie l’obtention des ressources et diminue la plaisance de l’expérience Il serait super de rajouter un type de fourmi pour varier de la fourmi ouvrière et de la fourmi soldat, et la réapparition des reines serait pas mal Il y a un peu trop de spawn d’acariens, et je trouve ça dommage car ils avaient des zones spécifiques avant, et maintenant ils sont un peu trop et partout L’environnement est très bien fait, mais l’on a du mal à s’orienter des fois, il serait sympa de créer plus de relief à certains endroit et de rajouter des points d’eau, comme les petites flaques ou la mare, et de créés des endroits en style forêts de trèfle, comme les champs de trèfle que l’on trouvait près des points d’eau dans le premier jeu Les cafards sont un super ajout, avec les bébé cafards aussi Les escargots sont un super ajout aussi Les papillons rappellent la mite du premier jeu et je trouve ça bien de les avoir rajoutés et associés au mage et au froid Les Scorpions sont un ajout étonnant mais très bon, cela ajoute un insecte puissant qui donne des ressources super importantes Plusieurs insectes devraient être rajoutés, des petits aussi, pour varier la diversité du parc Ajouter beaucoup d’équipement différent pourrait être super aussi, pour créer une diversité dans l’équipement L’ajout des archétypes a très bien été pensé, et j’approuve totalement ce changement
  22. Bug: Checking recipes for Mosquito Beak brings up window and subsequently traps player in window, as no more inputs are responding. Unsure if this affects anything else. The timer is still running at top left. Platform: Xbox X
  23. Started a shared world with some friends, one of them loaded the shared world yesterday, I've hosted since and it can no longer be loaded. Tried to find the save files but unable to locate them.
  24. I'm starting to think this may be a rare bug that affects all bugs (lol) I had a ORC roach nymph phase throguh a door at the statue during story. they knew I was in the room cause I could see them trying to get in on both sides (you'll know what im talking about if you got there) and while I was looking away, one of them just ... slid on through by the time I turned around. Mind you, you needed an item to open the door it slid through. I'm only vaguely remembering another phasing incident, but this also could be used to explain all of the instances where bugs got stuck inside rocks, underground, and out of maps
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