I personally love the idea of Quest Mode and we are looking into a way where it supports the Story Mode game characters instead but leaving both types of characters in the game... bad juju.
I don't know if this applies to anyone else, but using the story mode game characters negates some of why I liked quest mode:
- incremental progress- when I discovered that I wanted to rebuild my Lem after Roles became available, in quest mode I just took a new level 1 character into the party and continued. The other experienced characters kept gaining experience and boons while helping the new Lem level up. When I tried to do something similar in story mode, the old characters gained nothing from running through old scenarios, and even prevented new Lem from gaining loot rewards. Maybe this could be solved with the future character editor.
- Loot. Some loot cards benefit specific characters a lot, and some characters don't get nice loot. In quest mode this becomes equal since loot is not available. Maybe this could be solved by having improved treasure cards.