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[Issue] TAB Functions non-uniform across Main HUD and Inventory


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In Baldur's Gate 2, the TAB key highlighted tooltips and containers when the mouse was in the level. When the mouse was hovering over a UI element such as a character portrait or part of the HUD, it did not show in game tooltips and instead sped up the highlighting of UI tooltips such as portrait tooltips and the commands mapped to buttons.

 



In the Inventory screen it also sped up the speed of tooltips.

 

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However in Pillars of Eternity there are three(!) functions mapped to TAB, and it also has a different function in the inventory screen. I find this to be really inconsistent UI design/control mapping and would prefer that the TAB key was universal across UI screens and acted how it does in Baldur's Gate 2.

 

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