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Jojobobo last won the day on October 12 2016
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This thread went south pretty quickly due to people targeting each other in personal attacks rather than approaching things with reasoning and logic (I would say Achilles at me, Gromnir at me, me going for 90% inappropriate criticism towards Gromnir). While it's hard to take a step away from rather baity personal attacks especially when they're coming from a few different sources and so say things in the heat of the moment (e.g. what I said Gromnir and then apologised for), maybe at this stage we should all do so - though if you want to carry on don't let me stop you. As I've not heard a, "Oh that optional autosave option Jojobobo said sounds entirely stupid" line yet - I think we can all agree that's probably a good idea for most RPG companies, but (arguably) especially for Obsidian when the bugs come out of left field and could easily be reversed with a previous save (as they also aren't overtly advertised on the UI - and so likely to slip under the radar and people write over unbugged saves) and it's also something they more or less implemented plus patched-in with PoE 1 and Sun-in-Shadow. It's a clean positive outcome from this what can only be described as "colourful" thread, which I think you could all benefit from (I doubt anyone would argue for fewer autosave options in a buggy game, but stranger things have happened - probably in this thread no less).
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That's why, what's the point in me making this thread and having people like you abuse me over and over again just to bow out on your insistence. As you've been pretty vile and insulting to me throughout this entire thread towards me, I'm sure as hell not bowing out on your say so. I sincerely hope you talk to people a little better in the future, rather than throwing every insult under the sun at people when you disagree with them. But, you probably won't. All that said, my suggestion of optional on-act/expansion start and every 5 hour autosaves neatly solves any of the issue I encountered - and it's precedented by the Sun-in-Shadows autosave introduced in Pillars 1 so it's presumably not a resource intensive change (at least the on-act autosave as a minimum). If that had been in place in Pillars 1, I would have wasted an hour of time, rather than 27 hours, so I strongly recommend someone here recommend this or Obsidian themselves straight implement it in the unlikely event any of this has been followed by the devs. Despite my levity played as extreme narcissism before, it really is something that should be implemented in all RPGs given their buggy nature. As that's provided a nice solution to this issue, I'm fine laying it to rest, as arguing about bugginess is irrelevant if a solution has been proposed and has a reasonable chance of being implemented. That's all that needs to be said.
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Look, look, Anakin, none of that matters now. Who was right and who was wrong has all been blinded by my startling good suggestion: Deadfire should optionally offer autosaves at the start of acts. Heck, why stop there, Deadfire should optionally offer autosaves every 5 hours (either as a full set, or as a rolling three like the current autosave system, and in addition to the current autosave system). This option is separate from Expert mode, however it's ruled out by Trial of Iron as those buggers are already in for a world of hurt and they of course hate save scumming (which isn't what this would be, it's an optional failsafe to protect from bugs). I think we can all agree this is a very very good idea, and one of you should suggest it to the Deadfire forums tout suite. Of course, this will cause a landslide, a cascade if you will, in the RPG industry. Once Obsidian invokes a this super sweet auto-save feature, people can point to the scrappy underdogs that are Obsidian as leaders of the pack in responding to player needs, and get this invoked on a gaming-wide level - so the RPG industry is changed irrevocably for the better. Naturally, this will lead to me eventually being made the Patron Saint of RPGs in 200 years time. I mean I don't want to sound hyperbolic or bombastic, but I think that's really the only way I can see this whole scenario realistically concluding. If the film the Saint starring Val Kilmer has taught me anything, it's that to become a saint you need to preform three miracles. These would be: (1) Being made a saint despite never having been baptised. (2) Having made a positive impact on the games' industry by lodging a complaint. (3) My eye-wateringly sweet builds, posted on multiple forums for multiple games. I would then be immortalised by gamers everywhere, with whispered prayers said to me every night before they go to sleep, as I rightfully should be. There, how's that for a bit of mother-****ing theatre?
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Look, I just thought of a simple solution to Obsidian not wanting to appropriately tackle issues that can (in some people's minds) completely bork a save - have autosaves at the start of Deadfire's acts. They introduced this in Pillars because too many people were wandering into the point of no return pit (IIRC), and if they had these sort of autosaves I would still be happily playing their games. Of course, introducing these autosaves is in itself an admission that they can't produce nice mechanistically unbugged games for us all to enjoy - but as everyone seems to think that's a perfectly reasonable acceptable standard for RPGs in the first place - who cares? Most RPGs don't have an act system, so this is a perfect failsafe for fans who do want to avoid bugs and are willing (as I would have been) to replay 8 hours or so (or one or two if you catch it early) replaying content to get to what you wanted. As I'm currently not participating anywhere apart from this personal purgatory, someone else would need to make this fine suggestion on the Deadfire forums. There, I finally suggested a solution and not a problem that everyone (people saying I'm dishonest, attention seeking, dramatic, a Bethesda fanboy) can all agree on. Trivial failsafes for all, my apparent amateur dramatics gone forever, hoorah!
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I would disagree, I'm taking the personal rude responses as personal, I'm taking responses such as yours as well intentioned (you also dodged the earlier point about the pink stuff, not calling you out just a comment that this argument is twisting to the points you are finding pertinent). I'm sure people are already questioning a lot of things about me (honesty, rationality, intellect) and I'm never going to be able to change people's minds. I don't expect RPGs not to be bugged, as because I mentioned I have allowed for loads of bugs in Pillars (and Skyrim, and other games) while somewhat happily continuing to play the game. Two hours in Skyrim (not going to comment on FO4, I never mentioned it)? I would have needed to replay 27 hours to get my save back to what it was, as a player who expects to fully explore a game's mechanical systems and expects to be able to play a mechanically optimised character - i.e. expects a mechanically conversant game - as combat and gameplay is a thing in these RPGs right? If it was two hours, I would be singing Obsidian's praises and be relishing their games. But 27 hours in my last playthrough to have a game compromised, and 100 hours cumulative where this has happened - nope. I think I have different standards of gameplay to most people, as I don't mind wasting two hours of my time due to a random bug so long as the gameplay holds up. But I'm not happy to sink 27 hours into a single playthrough, 45 hours into another, and likely another 100 total just to find a game doesn't have the mechanistic rigour I expected it to. I think people like you expect the game to just play, even if it is poorly optimised, and so 2 hours is a big deal to you. Two hours is not a big deal to me at all on a game that has been mechanically optimised well, 27 hours is a goddamn joke. You're infinitely correct that we have different opinions on what makes a problematic bug, and of course I can see your side. I think I expect more mechanical rigour in a game, and when a game promises complex mechanical systems and doesn't deliver on them, I take issue. Skyrim does have mechanistically more simplistic gameplay by a country mile, but its mechanisms work. I could have done your "2 hours" wasted gameplay in my sleep, and this sounds like a putdown but it's really not as I would say we're very different players and expecting wholly different things. Hey, if they fix every bug I've listed here big or small in a proper final patch, I would back their next effort at the $100 mark no questions asked. But as everyone has said, they have other things to focus on and aren't beholden to my whims. While I would love for them to adequately patch Pillars I fully expect them not too (as it is unreasonable), but their final patch was certainly not up to standard - as their patching process wasn't in general either.
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I'm not going to get rude about anything, but no. I'll to flesh it out: (1) 3.07 released - pink stuff everywhere, game hotfixed after several weeks, (2) content they introduced in 3.07 bugged (another hotfix, after several weeks), (3) after the final hotfix - bearing in mind point the first 3.07 was described as "definitive" version in the first place - there's still gameplay altering bugs. They released with an issue, they fixed that issue, people complained about an issue, they fixed those issues, and there's still more and more issues, as there has always been for Pillars consistently. Issues on issues on issues, and issues Obsidian themselves have patched into play. The worst "this is final patch, srsly guys" example I've ever seen. I think the playthrough in Skyrim that I had before my 54 hour one was about 90 hours or so - neither with gameplay altering bugs. That means in the time I played on Pillars and found a gameplay altering bug, I could have been playing 5 times as long on Skyrim without one. And besides, as I said above, no matter what game I would have picked people will have given me grief on it anyway. I don't want to leave this thread on a gotcha, as in, "Gotcha, Jojobobo is an idiot, here are the reasons - and Jojobobo never responded so I'm right". I'm fine going for attrition if needs be, but if the details are going to be picked apart I'm not going to settle for misrepresentations of things I've already covered. I've yet to see a single factual argument of Skyrim Special Edition is worse for X reasons compared to Pillars Definitive Edition, and weirdly I could make several myself if I wanted to play Devil's Advocate (you know, it's not like I know Skyrim or Pillars in detail or anything which is why I felt confident to make the argument in the first place). Instead all I hear is, "Skyrim is buggy, Bethesda suxx, Pillars is great, give Obsidian a break they're the scrappy underdog and deserve it."
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Probably quite true, and maybe because when I sit down to play a game (any game) I play it obsessively and don't really want to play anything else and really invest time into it I'm quite likely going to come up short - I'm far removed from a casual gamer. Maybe I'm not cut out to play RPGs anymore, as all RPGs are inherently buggy and the player base has to wait around for the devs to catch up and fixed their initial bugged and broken game - and whether the end result of the patching process turns out to work well (Skyrim, in my much already maligned opinion) or not so good (Pillars) for someone like me who really likes to dig into every inch of a game it becomes an exercise in frustration. And most of the games I do really love as RPGs (Vampire: the Masqerade ~ Bloodlines or Arcanum) still had to have years of fan patching to make them good enough - which is when I really started playing them seriously, despite owning them on release. Still as much as people keep saying I expect no bugs, that's far from the truth, as in addition to bugs that I think over-stepped the mark in Pillars as they altered my gameplay permanently and without warning I was still swallowing down many bugs without complaint and even bothering to make bug reports often so that (even if they weren't patched out) the devs could still use the feedback in future efforts like Deadfire. I guess I've never really cared about immersion breaking bugs to a large extent, but gameplay altering bugs as there are and have been a large amount of in Pillars (regardless of how situational they have or have not been, some very, some much less so) are a bug bear to me and do massively put me off a game - as they're effecting the core gameplay. Also, the pink crap was a few weeks too not just a few days, quite a while if you ask me - and then as I said they took a while to fix stuff like the Company Captain's Cap which they couldn't even introduce in an unbugged state following that, and then there's still significant gameplay altering bugs after all of that - all in their "definitive" version no less. You could say I'm splitting hairs, and of course I am. I guess what I really need to do is turn my back on RPGs in general, but as I always expected better from Obsidian (as a backer, and due to their whole company ethos in that they seemingly really care about their games) I was really hoping they wouldn't be the company to put me off the genre but stepping over that line too many times. But, they consistently were throughout the Pillars patch support, and they still are even at the end of their process. As a final point, I would say for VtM: Bloodlines I bought it for £10 down from £40 due to the buggy release (from a game store new, not second hand). If I was paying similar for Pillars or my Deadfire backing then fine, but I'm paying way in excess of that for an experience that while certainly less buggy isn't actually that much less buggy - I certainly got a better experience from Vampire paying way less and knowing it was buggy than for Pillars which should supposedly not be very buggy. Inflation non-withstanding, if an RPG is going to release this buggy and stay pretty buggy, people shouldn't be paying new game prices for them (£30+ for Deadfire, at least on the package I went in on with the bells and whistles).
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Look, it's painfully simple: Obsidian's latest patch introduced pink crap all over the place for Linux and Mac players (like me) on expansion content, which is far worse than anything I have seen in Skyrim, and it took them a fair time hotfix it out. It was a bug they introduced in the game in their patching process (not in 3.06, present in 3.07). I last played Skyrim for 54 hours, and in half the time playing Pillars (27 hours) I encounter a serious bug that alters the state of play and lowers my highest possible might on a build designed to do high single hit damage. Maybe Skyrim will also burn me similarly, and I'll stop playing that too, but currently it hasn't - and it also never has, despite Pillars having done so 5 times. If you look at the links in my OP, every single one of those are instances where I have posted in a particular thread reporting an issue. Most of these are issues I uncovered myself through trying to produce a creative and interesting character, which seems to be the worst situation to punish someone for. People accuse me of mental gymnastics, but if someone could care to explain to me how ridiculous pink crap all over the place introduced in what was supposed to be Pillars' final patch is better than any of the immersion breaking bugs ever present in Skyrim, then I'm all ears. I've heard that Skyrim had backwards flying dragons introduced by a patch (but crucially, not their final patch which I'm talking about), Pillars introduced pink messes obscuring large areas of White March maps in their final patch. I guess not being able to physically see stuff on a local map isn't important, is it guys? It's not at all entirely game breaking if you wanted to even play a little of the White March content? I don't know why I'm even trying to fight this anymore, because objective reasoning is stopping to make a single shred of difference anyway, but for posterity's sake in the unlikely event anyone ever chose to look at this thread again here is clear and objective reasoning laid out for all to see.
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No, the analogy would be the state has had a fair but slightly dubious reputation for a long time - due to corruption or a poor economy - and now they want you to fork over money to make a second state very similar to the first one. You agreed to finance this new state when you thought the going was good, but you didn't realise the current state you're living in wasn't what you thought it was to an even worse extent - maybe the head of state has begun making outlandish claims about his big red button, I don't know. On that basis, you're no longer happy to fund the new state, but those back taxes the state can keep. You move to another state. If you're going to make a scornful analogy, do try and make it a good one.
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Well thanks SonicMage117, but I don't see myself as being overly honourable or anything like that. I think the game's fans (excluding the more level head ones) have really over-inflated what I did here. I got a refund on a (more or less) pre-order of a game as I was entitled to, and wrote an open criticism to Obsidian about why I was doing it. The criticism is full of factual objective points, though whether getting a refund on a pledge is appropriate to the criticism is open for debate. I even said, quite clearly, that is Obsidian's record with bugginess improves a great deal I'm certainly open (but not overly enthusiastic) about picking up more of their games in the future but I would only want to seed a project with some of my own money that I was confident wouldn't have the same calibre bugs in a Pillars 1, which I definitely can't be. I also haven't refunded Pillars 1, as some people seem to suggest I have done. I'm potentially happy to pay for a proven product, I'm not happy for them to use my money in the development of something that has reasonable potential of being riddled with bugs - as if something like Deadfire is just as buggy as Pillars 1 I wouldn't be buying it. This is trying to make Obsidian a bit more accountable for a problem they let get out of hand, and it's a bit of a no-confidence vote on them developing a game with some of my money. Making it with other people's money and their own money I would never discourage. Using my money for development when with this last bug has spoiled a load of my free time (and opened my eyes to the prospect there's a good chance they're never going to live up to the standard I expected them to live up to, of having no permanent game-changing bugs) - no, I'm not going to do that. I realise no one asked me to back Deadfire, but with addition of bugs present in Pillars 1 that have revealed themselves since I first backed and the total bodge of the v3.07 at its first release, I feel like I backed Deadfire under false pretences. If that's not a good reason to want a refund and lodge a public complaint in hopes they change, I'm not too sure what is.
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Well I have to go off games I've actually played. I would wager there is an RPG out there from a similar sized company and of a similar complexity with fewer bugs, but I haven't played it as I tend to only have one massive time sink game on the go at once. The comparison isn't perfect, but the general point that RPGs with far fewer bugs that are impactful on mechanistic gameplay (combat, running around in the game world, etc.) exist is a valid one. With the Lyrinia bug, on a different character I could easily start missing Might dialogue checks (as it's a separate source of Might which stacks with other sources and is higher than the Might offered by another prostitute), and so it's impact could easily be felt in the story/roleplay side of the game too outside putting a pin in the mechanistic issues I keep citing. At least you're making a reasonable criticism, rather than the people constantly screaming that Skyrim is still buggy, yet it's me who has actually listed a lot of Skyrim's bugs and how they differ to Pillars' as well as having personally played the games within the last three months, both for prolonged periods of time. And really, who cares what comparison I make in the first place? If you take all of Pillars' problems in a bubble, without comparison to any other game, they would all be still bad enough to make them a huge problem for me. When I'm playing Pillars and encounter a bug, I'm not thinking, "Well this would never happen in Skyrim!" I'm thinking, "Well this totally sucks." I made an explicit comparison because someone asked me to, but RPGs tend to have a lot of variation from one another in the first place so a perfect comparison doesn't really exist. Any comparison I could have made someone would have been up in arms about it for some arbitrary reason, I'm sure. Which is something Obsidian could have done with MaxQuest's unofficial patch, with the Charm/Dominate fix being particularly relevant I would say. Even if they didn't have his permission (which I would say he would happily give), there's always the old chestnut of, "We came to the same fix through our own methods." But, they didn't bother. In regards to no mods, I prefer to play games inside of a dev's own creative vision and see what I can do with their framework. The only time I've ever installed a mod is what it wholesale transforms the game into a different one - e.g. when there was a Third Age: Total War (Lord of the Rings mod) kicking around for Medieval 2: Total War - and even then I'll still be playing the unmodded base game too.
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That's a perfectly fair criticism of the comparison, but really as a player I'm here to comment on the product that I'm currently playing, not factor in extenuating circumstances due to the size of the company. It's not my prerogative to be giving a company a free pass when I'm not pleased with their product. Plus, as I have mentioned, while Obsidian are smaller than Bethesda they're not exactly a tiny indie developer either. In terms of stability improvements made by modders, I don't play with any unofficial patches or performance enhancing mods (or mods in general), so I'm only playing with the patches Bethesda have put out there, just as I have been with Obsidian and Pillars.
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Coming back to address more recurring points as they are really colouring what I originally said here, perhaps Skyrim was a poor example to pick as an "unbuggy" game - not because I feel like I'm wrong - but because a lot of you seem to have an irrational hatred for it. If you look at what I said: My point here was therefore, if you compare Skyrim Special Edition side by side with Pillars of Eternity Definitive Edition as games at the end of their patch cycles, Skyrim to me has won as at least I can play Skyrim without finding a mechanistic bug - so talking of how Skyrim looked at its initial release is a bit redundant as that was never the comparison I made in the first place, I compared game editions at the end of their patching cycles and it's there quite clearly in the first thing I said about Skyrim. If you want to make an argument about a thing I never said, that's the literal definition of a straw man. Besides, I disliked the narrative and gameplay direction in Fallout 4 with a passion, if you're saying I'm a Bethesda fanboy I doubt I'll be buying any of their games any time soon either. Buying EA games? That's one of the better jokes I've seen in this thread so far. I just booted up Skyrim, and I see 54 hours was my last playthrough that I was playing in November last year, in which the only bugs I encountered were cosmetic and momentary (Mammoths dropping from the sky, etc.) and I gave up playing because I got bored - Skyrim characters don't have a clean end point in the first place. In starting Pillars up also towards the end of November, I got: Pink textures all over the place on expansion items and locations, easily more immersion breaking than anything I've ever seen in Skyrim, and meaning many had to wait around for a hotfix. A really serious and ridiculous bug to be present for such a seasoned developer. The Company Captain's Cap confusing your own party members and yourself. This was a new item they introduced into the game, yet it was clearly minimally tested for this to occur. Korgrak being in two places at once. Not a bad bug by any means, but not one that should be present in a game that has such a tonally serious story. And of course, a key Boon being taken away from my character, altering the mechanical state of play, that happened to me 27 hours in. This is in addition to: The pre-existing figurine bug, where their sprites appear on every map when they are killed when paralysed. This is one of the worst, most immersion breaking bugs I have ever seen in a game, as it's a constant reminder of buggy play. The only way to avoid it is to not use figurines in difficult encounters against enemies that can paralyse you (Adragans, Cean Gŵla) which - ironically - are precisely those encounters when they would offer a large benefit. Tooltips being woefully described. Rogue abilities say they offer "+X% damage", but do they boost the thing listed as "damage" on the character sheet? No of course they don't, they boost base damage of your weapon, because everyone enjoys a nice misleading tooltip right? And there's literally load of examples of this. Stunned and Prone enemies starting to fight you when they are still Stunned/Prone. Random weapon enchantments translating onto spell-bindings, such as Overbearing Prone going onto Flame Shield from the Belt of Royal Deadfire Cannoneer. This belt is now one of the better items in the game for offering a crap ton of attribute bonuses, meaning this bug is only going to become more prevalent in a lot of players games. Sluggish, ridiculous load times that have no place inside a modern game. But of course, you're right and I'm wrong. I should delight in ugly pink textures that are one of the worse eyesores that I have personally seen in a modern game, and made White March, the Crägholdt Bluffs and Mowrghek Îen unplayable because for most of those places you couldn't see anything under the sea of pink (certainly what has happened when this bug occurred before, and what I witnessed loading saves in WM locations this time round too) - a bug introduced in a patch they made that wasn't present before (because gosh, that's not worse than a dragon flying backward, is it?). I should be happy when Obsidian have not tested a new item they put in the game so that it is borderline unusable in party play due to it Confusing everyone, and tedious even in solo (where your character is immune to Confuse due to the hat) to hear groans about friendly fire all the time if you're using something like Shod-in-Faith, when it should have been fun to use. I should be happy that Obsidian bugged a nice 27 hour playthrough I had going on (which seeing as it was solo with a Rogue, was undoubtedly longer as you're only saving when you make progress, and some encounters took me a few hours to complete), because after two and a half years of patching they shouldn't have gotten better at this patching lark should they? It's not like that's a fundamentally crappy bug to have in a likely final version of a game. I should be happy that extremely disappointing well documented bugs, such as rubbish tooltips and dead paralysed sprites appearing on every goddamn map in the game, have never been fixed. By contrast, I put in Skyrim, I play for 54 hours. I see a couple of mammoths falling from the sky, one or two dragons having path-finding problems (out of over 100), and I get maybe one crash to desktop in the entire 54 hour run. Momentary bugs, no long lasting impact on the game, no unintended mechanistic gameplay alterations to my character - which is really all I ask for. But yes of course you are all correct, obviously Skyrim is worse. You're saying that my judgement is coloured by experience and wrong, I'd say that many of yours seems to be coloured by your hatred of Bethesda - especially if you're trying to claim the final version of Skyrim is less buggy than the current "definitive version" of Pillars. Personally Skyrim is a way more boring game, it's mechanistically simplistic and not as well written, but does the Special Edition play more fluently than Pillars and not bite you in the ass? For me, yes, a thousand times yes. No developer should ever be wasting 27 hours of someone's time through a bug, especially when the game is at the end of its patching support when bugs like this should not exist, and especially when they've been doing it over and over again all the way through their patching process. I think some of you are thinking I wanted a bug like this in my game - trust me, I did not. Same. Thanks guys, you two are top blokes in my (seemingly terrible if this thread is anything to go by) opinion. No idea what has happened to the above quote, with it looking so weird.
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I thought I'd come back to say I apologise to Gromnir for me being a ****, my personal thoughts or impressions of him have no place in this thread (or really ever being voiced in general). I think personally calling someone dishonest is a pretty large accusation, and one that people wouldn't make publicly outside of the internet very often (or maybe they would, I don't know), and one that shouldn't be made unless your entirely sure that it should be - and so it really pressed a button for me. That said it's not an excuse, I should have expressed my annoyance at his behaviour in an entirely different manner, and I'm sorry to him personally for getting out of hand. I also wanted to address the claims of being "dramatic", seeing as it seems to be dominating the thread (though thank you Boeroer and JerekKruger for saying that is not the case). If you think a company has preformed an unsatisfactory service, so much so that you want them they to be held more accountable for that problem, is there really a way of doing this without a public display? I could have written them a letter, or an email, but Obsidian could have easily ignored that - or seen it as a complete one off. In taking a public stance, there's lots of things you can do - I could have made a blog post, I could have made some sort of YouTube video, I could have started widely circulating my thoughts about them through social media or post stuff like this on GoG forums or reddit. Of the public methods at my disposal I would say this was the least dramatic one I could have taken. If people think sharing an image of the email is "dramatic", I was simply offering proof that I'm not messing around and have done the thing that I said I've done. If anyone has a suggestion of a means to make a company take a complaint very seriously in a less "dramatic" fashion I'm all ears (and if you really do have a good suggestion, then I'm happy to admit this wasn't the best possible way for me to go about raising this problem), but I couldn't think of anything else personally that I didn't think was in some ways even more dramatic. I'm also of the opinion that doing something publicly doesn't by its nature make it dramatic (or attention seeking, or when it boils down to it, other synonyms for the outdated concept of being unmanly and lacking reserve). I'm also not entirely sure what people's issue with this whole topic are in general. I would say the outcomes are: (1) Obsidian were already going to make less buggy games in the future anyway, so this topic was entirely pointless - probably the most likely thing going on here. (2) Obsidian do become more worried about a backlash about buggy content, they take greater pains to put out less buggy games in the future, you as a fanbase get less buggy games. (3) Obsidian ignore the problem and release a badly buggy game with long indecisive patch cycles, and now this thread is here more fans get annoyed about it as the problem is well documented and precedented, which eventually leads into outcome (2) anyway. There's not really any way things don't get better (or remain as good as they were going to be in Deadfire anyway, if the devs had already learnt from past mistakes), so I'm not really sure why anyone is agitated by this thread. Personally I want to be proved wrong and possibly come back to Obsidian at a later date, but if they don't change their ways and suffer some reputational damage as a result I'm fine with that too. I would say that Obsidian is my most favourite company creatively, but my least favourite company in terms of game implementation by still having gameplay altering bugs this far down the line (which is exacerbated by the fact I like their creative vision so much, regardless of how their bugginess compares to games of competitors), so I do hope they can change for the better. Hopefully with this, everything has been neatly wrapped up. If you want to keep calling me dramatic, attention-seeking, dishonest and irrational, then so be it, but that isn't my intention at all.
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Well good play to him, but if someone is going to publicly call me out as what amounts to a liar with what is the most pathetic strawman I've ever seen (so much so that a stiff breeze could knock it over) just to get the final word in, what reaction does someone like that expect? Consider me trolled, baited and my points weakened by proxy, which I think is what he was looking for anyway.