May 15, 20187 yr Sorry if this has been posted already ...But if you use the level scaling feature (I do, but only up) no enemies or quests have the skull feature, where you ca see if they're way ahead of you! Not really game breaking, but super annoying running into a room just to get insta pounded into the ground
May 15, 20187 yr They know about this bug, there are a lot of posts about it, however, they are calling it a feature. I call it bull****.
May 15, 20187 yr Don't see how it's a 'feature' to disable an optional system that already has a toggle button
May 15, 20187 yr Well the response was something like: Whenever the user turns scaling feature on the difficulty indicator does not work because every quest indicator is done manually and not dynamic. In other words that system was never meant to support this.
May 15, 20187 yr Just watched the Q&A, looks like they're getting rid of the skulls anyway and just putting in level numbers, including when scaling is on
May 21, 20187 yr Author Well so far it's cause me to more or less not playing... After like 10 times of going onto an island ,engaging in a fight... Realizing they're like 2x my level ... dying, reloading and then moving on ... It gets old.
June 19, 20187 yr Hey There Spungizzle, We should have this fixed for patch 1.1. Please let us know if the problem is still occurring! Best, -Caleb I like big bugs and I cannot lie...
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