May 14, 20187 yr So I've been digging around, fiddling with files. I can do everything just fine on my end, altering my game's files, however I want to be able to publish my changes. I can read the code passably enough to edit my existing gamedata files to do what I want (IE removing disposition penalties for paladins). I can find and edit the gamedata just fine, I'm struggling with redistribution and turning my changes into a mod belonging to the override folder. I'm trying to reverse engineer some of the other override mods, but I don't think I'm having a lot of success. I could upload an edited core gamedata file (and see these on the nexus), but IDK if that's exactly legal and it doesnt allow multi-mod compatibility. I've attached the attempt at a gamedatabundle file for the mod, I've tried to give it the correct JSON format using Notepad ++, but it's clearly not right, and neither a new or old paladin has their penalties removed. I expect I didn't format everything correctly and there's glaring and obvious holes in what I'm trying to do. If anyone has the time to help me out, I'd be greatly appreciative! EDIT: Can't upload gamedata, zip, or rar files here. Github isn't noob friendly at all. Unsure where to post the file. Edited May 14, 20187 yr by JESUSSSAYSNO
May 14, 20187 yr Upload it here https://www.sendspace.com/ More modding for PoE II | How to Work with Stringtables
May 14, 20187 yr An override gamedatabundle should look something like this: { "GameDataObjects": [ { "$type": "Game.GameData.TYPE_HERE, Assembly-CSharp", "DebugName": "DEBUG_NAME_HERE", "ID": "ID-GUID-HERE", "Components": [ ... ] }, { "$type": "Game.GameData.TYPE_HERE, Assembly-CSharp", "DebugName": "DEBUG_NAME_OF_ANOTHER_THING", "ID": "ID-GUID-OF-ANOTHER-THING", "Components": [ ... ] } ] }
May 15, 20187 yr EDIT: Can't upload gamedata, zip, or rar files here. Github isn't noob friendly at all. Unsure where to post the file. Paste bin Edited May 15, 20187 yr by nstgc
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