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Does anyone happen to know if the number of placed traps can be modified in the datatables?

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I have been trying to find a way to allow for more player traps to be placed at one time. I have looked through every data table exposed in the exported folder, and can not seem to find anything that will let me modify this number. I have a feeling that it may be unfortunately hardcoded, or scripted.

 

Has anyone had any luck extracting POE II Unity Asset files as of yet? If there is a way perhaps I could try overriding a script or at least looking there for an answer on this.

 

It just really irks me that I cannot lay more than one trap at a time. I realize this was most likely done for balance reasons, but I would love to take a crack at rebalancing these traps to make them more strategic as I love building stealthy rogues. My playthrough I'm doing now is a rogue assassin so I would really like to be able to do this.

 

Any help would be greatly appreciated.

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An update on this question for those that may be interested.

 

I am now sure that this behavior is hardcoded in the game assembly. Did some disassembly work and several hours of searching through things, ending up on some very unintuitive portions of code (from an outside perspective).

 

So in short, it is NOT possible to modify the number of traps each character can set at one time through the data tables alone.

 

I think it would be possible to do so through an assembly based hook (which I have never done before), so I may look into how to do that. If it is possible, I may release a mod I plan on making to rebalance traps.

 

Will post again if anything comes of these efforts.

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