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[1.1] -> [1.2.0.0028][Ranger] Wounding shot DOT behavior


Sheikkah

Question

Hi guys, 


 


Description:


Wounding shot description : Deals 20% weapon damage per 3.0 sec for 6.0 sec


 


​I did several tests with 1H, 2H,2x 1H weapons, and it never deals 20% weapon damage, but only 10%


​Is this a bad description or bugged skill ?


 


In my example, i deal 48 damages + 3 * 4 damages over time (instead of 3 * 8 ?)


 


Steps to Reproduce the Issue:


Shot random NPC ? (in my case, I apologize to Xoti)


 


Screenshots:


20180511111327_1.jpg

20180511111330_1.jpg

20180511111333_1.jpg

Edited by Sheikkah
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Just wanted to echo this bug/behavior with my experience. 

 

For my ranger, the Wounding Shot description read: "Deals 20% weapon damage per 3.0 sec for 9.1 sec."

 

In my test, Wounding Shot did 31 weapon damage initially, followed by 4 ticks of 2 damage, and 1 tick of 0 damage, for a total of 8 damage over time.

 

It seems like the first tick of damage happens immediately after the ability lands, rather than starting at the 3.0 second mark.  Also, clearly, the damage per tick is less than 20%, which makes it rather lackluster and disappointing.

 

Screenshots:

 

WS_Hit_Tick1.jpg

WS_Tick2.jpg

WS_Tick3.jpg

WS_Tick4_5.jpg

 

WS_Skill_Details.jpg

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Hey Meguile

 

9,1 sec = 5 ticks 

 

 

0s (2), 3s (2), 6s (2), 9s (2) and 9,1s (0).

 

It's OK because the last (0,1 sec duration) is  2 * 1/30 = 0

 

If you have a total duration of 10,5s, the last tick = 1

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