Please disregard if you guys already know of this bug, did a quick forum search and didn't see a thread in here, afaik this bug has been around since at least the most recent beta patch. When using Ancient Brittle Bones with a Beckoner (unsure if this bug applies to other chanter types) the skeletons that spawn are now the correct size of Beckoner summons but they cannot be controlled manually and their AI seems to be set to a very defensive type, such that it's difficult to get any value at all out of the spell in its current state since you cannot control them and it takes them a long time to start auto-attacking on their own even when enemies are very close by.
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TheHoraeOfDoom
Please disregard if you guys already know of this bug, did a quick forum search and didn't see a thread in here, afaik this bug has been around since at least the most recent beta patch. When using Ancient Brittle Bones with a Beckoner (unsure if this bug applies to other chanter types) the skeletons that spawn are now the correct size of Beckoner summons but they cannot be controlled manually and their AI seems to be set to a very defensive type, such that it's difficult to get any value at all out of the spell in its current state since you cannot control them and it takes them a long time to start auto-attacking on their own even when enemies are very close by.
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