Tomice Posted May 5, 2018 Posted May 5, 2018 (edited) Haven't found this anywhere while searching: Spells all seem to have a noise rating in their description, so I assume this decides wether they break stealth? Does this mean a sneaking char can "snipe" enemies within a group with certain spells, not alerting the others? What about weapons? I haven't seen anything about their noise within the tooltips. Do I need to focus on bows when playing a sneaky assassin, or are guns also viable? Is there a difference between daggers and maces regarding noise? Edited May 5, 2018 by Tomice
anathanielh Posted May 5, 2018 Posted May 5, 2018 (edited) Haven't found this anywhere while searching: Spells all seem to have a noise rating in their description, so I assume this decides wether they break stealth? Does this mean a sneaking char can "snipe" enemies within a group with certain spells, not alerting the others? What about weapons? I haven't seen anything about their noise within the tooltips. Do I need to focus on bows when playing a sneaky assassin, or are guns also viable? Is there a difference between daggers and maces regarding noise? Weapons also have noise (guns are obviously very loud and bows quiet as you’ve said). Noise determines whether enemies a certain distance away from the attack will be attracted to it. An example of this is in the Backer update #46 where the team used sparkcrackers to lure enemies toward explosive barrels and subsequently blow them up. I don’t have access to the beta but I believe most melee weapons have around the same noise under normal circumstances. (Skills/spells could have a noise that makes attacks louder, though) Edited May 5, 2018 by anathanielh
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