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Featured Replies

I'm new to the game and enjoying it so far, but this feature has me stumped.

 

I go in, read the descriptions, choose the thing I think should do what I want it to... and the vast majority it does literally nothing at all?

 

 

 

Take druid for example. There is a script called "Spiritshift" that literally has, as its first sentence of description, "This behavior emphasizes Spiritshifting as soon as the druid is able to Engage an enemy in melee".

 

It sounds pretty damn straight forward and free from confusion.

 

But, my druid has literally never used spiritshift without my instigating it.

 

 

 

Why does this feature exist if it just straight up doesn't work? It seems like some scripts work for some classes some of the time, but I feel like it would be better if it just didnt exist at all rather than the iteration it ended up with? Am I missing something? Is there a mod somewhere that makes it work properly? My warrior types happily run into combat and instigate with knockdown, but the druid will never shapeshift, and the rogue will never blind. The Wizard casts spells sometimes, but often misses entirely. What gives? I could understand if they are meant to be inefficient as a penalty for their use, but to just not work at all I just don't get. 

 

I would enjoy the game more if I could set generic scripts that work well enough, but at this point there is very little reason for me to use them at all. I've taken to just manually doing everything, which is fine, but I'd much prefer working scripts to function in the background. 

The scripting works but you have to set the triggers appropriately, the default scripts aren't very good. Try setting it to "enemies in melee range".

 

Edit: I apologise I thought this was in the Deadfire forum. New game.has much improved scripting.

Edited by Dr. Hieronymous Alloy

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