am admitted surprised by the admission, but after having played through the beta yet again at veteran difficulty with a vanilla human rogue and a non-optimized party o' deadfire companion analogs, am confident 'bout concluding rogues do not suck... in fact, they are pretty darn effective.
our testing rogue were purposeful designed for rp instead o' exploitation o' the rules. as such, we created a human rogue with the deadfire culture and raider background focusing on mechanics and stealth