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Featured Replies

First off, I want to say I really appreciate PoE1 and Deadfire having color blind mode, as it has made my experiences easier to deal with. Having played the beta for some time, though, I've run into a couple issues that have made it a bit frustrating: specifically enemy vision cones and traps on lightly colored flooring: the xaurips outside the dungeon, and the spike traps in the northwest corner of the first level (I also found the trap hitboxes a bit off).

 

Would it be possible to expand color blind options for light red/orange effects in the same way yellow/green can change to blue?

 

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