idra Posted January 27, 2018 Posted January 27, 2018 hi, I wanted to ask the players who finished the game, what are the best allies, resources, weapons, icantes etc etc .. to consider going forward in the scenarios? if you can make a ranking of the best five on each. thank you. 1
Hannibal_PJV Posted January 27, 2018 Posted January 27, 2018 (edited) Best ally: Poog of Zarongel Best weapon: Mogmurians Club Best spell: Major healing Best item: staff of minor healing Best armor: Steel Ibis lamellar Good runners ups Ally: Shaman, Father Zantus Weapon: Karzoug`s burning flail, Chellan Sword of green, all slaying weapons Spells: whirlwind, haste, sign of wrath, sunburst, invoke, Scrying Items: revelation quill, macig spyclass Armors: adamantine plate armour, festive wool hide. Edited January 27, 2018 by Hannibal_PJV 1
idra Posted January 27, 2018 Author Posted January 27, 2018 should I ask kindly for the best five of each kind? I'm halfway through the game and I'm not sure what to keep between the 10 slots available
Hannibal_PJV Posted January 28, 2018 Posted January 28, 2018 Then it depends on what characters you have. Also you newer see same cards From game to game game. But few tips Try to get some fire weapons, spells and items and allies. Try to get healin cards Try to get blessings that give bonus to more than two things Try to get scouting cards Try to get cards that reduce Many kind of damage Try to get cards that boost your combat skills Try to get cards that help your weak skills or skills that you luck (jevels, bearls, stones mainly) Try to get cards that help you with the traps. 1
idra Posted January 28, 2018 Author Posted January 28, 2018 (edited) i have a party whit: kyra,valeors,ezern and alone i play lini Edited January 28, 2018 by idra
DrDior Posted February 12, 2018 Posted February 12, 2018 I approach the game a little differently from many. These include many choices from deck 6, so may not be helpful to you. 1. It is better to block damage than to heal damage. Hence....Best item is the ring of superior protectionBest armor is the spell ward shieldWith this combo, a character can stop up to 5 points of any blockable damage. There is very little unblockable damage in the game. There are other lower level shields and items that also block (less) damage. 2. These spells work well in all situations. With a couple divine spellcasters, you should have a couple of each spell among your party.Greater Aid - 2d6 works on any checkMajor Cure - less required when you have plenty of blockingSunburst/Whirlwind - feels good for LiniInvoke - lengthen your game 3. Weapons are somewhat situationalSlaying weapons - great at high levels to assure eliminating a henchmanMokmurian's Club - better at low levels, if you have not been blocking damageForce Sling +3 - If you are pulling a high level toon down to lower levels to farm (Lem doing solo allies quest), this guaranties the most damage 4. Allies, have a mix of Eagle, moutaineer, blue dragon... no single choice but a mix of different ones 5. Fire producing attacks. The afforementioned Poog is the top low-level choiceHigher level fire producing items and weapons find their place here. 6. Deal with trapsmaster tool kit - great at low levelsBlessing of Abadar 7. Blessings that fit you characters powers. Very few of the character blessing powers are not worth getting. So plan ahead and save the matching blessings.
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