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Another topic from me)

I've spent more than an hour testing this s**t in many surcuimstances, on various enemies and i don't understand.

Wildstike Belt give +10% bonus to Wildstrike. Ok. But here is two examples (numbers are exact from combat log):

 

Druid, lvl 5, Spiritshift Cat, Wildstrike Corrode (+30% corrode dmg), Greater Wildstrike (+15% corrode dmg) vs Xaurip Champion (DR 10)

 

1. Without Belt. Hit 35 (DR 10 - 5) = 30 Slash dmg + 10.4 Corrode.

2. With Belt. Hit 35 (DR 10 - 5) = 30 Slash dmg + 15.3 Corrode.

 

How...?

To explain it easily without in-depth math:

 

Wildstrike and greater wildstrike add 2 different lash: one of +30% corrode and the other of +15% corrode. The dmg is displayed "togheter", since they have the same elemental dmg, but are calculated as 2 different things, each of them subjected to 1/4 of enemy DR (elemental specific). DR penetration DOES NOT WORK for lashes, so it is irrilevant.

 

As an example: if you found something with very high DR to corrode: it can happen than the lash of greater wildstrike will be totally "eaten" by enemy dr (is only 15%), while the normal wildstrike ( that is 30%) dmg can get trough.

 

If you want to check better the effects you can try via console to have a wildstrike and a greater wildstrike of different type.

 

After this introduction: the wildstrike belt gives you +10% lash dmg to BOTH WILDSTRIKE ( normal and greater).

This means that they become a +40% lash and a +25% lash. Since dmg is always computed vs 1/4 of enemy DR, having more dmg helps to surpass the dr wall.

With math:

 

You do 30 slash dmg and have both wildstrikes to someone with 10 DR corrode

 

You get

 

(+ 10 corrode dmg {30% lash} - 2,5 {1/4 enemy DR}) + ( 5 corrode dmg {15% lash} - 2,5) --> 7,5 + 2,5 --> 10 dmg

 

With belt

 

( +12 {40% lash} - 2,5) + ( 7,5 {25% lash} - 2,5) --> 9,5 + 5 --> 14,5 dmg

 

Note that without belt 1/2 of your greater wildstrike dmg was eaten by enemy DR, with belt only 1/3

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