KDubya Posted November 30, 2017 Posted November 30, 2017 The armors from PoE were designed for use in a DR (damage reduction) system instead of a DT (Damage Threshold) system which is what Deadfire has. The armors have been moved into three tiers where they are relatively equal across the tier Light Tier Base Protection 5Hide gets -2 slash and -2 corrode Leather gets -2 crush and -2 freeze Padded gets -2 pierce and -2 burn Medium Tier Base Protection 7Breastplate gets -2 slash and -2 shock Mail gets -2 crush and -2 freeze Scale gets -2 pierce and -2 corrode Heavy Tier Base Protection 9Brigandine gets -4 pierce and -4 corrode Plate gets -4 crush and -4 shock Burn good against paddedShock Great against Plate Good against Breastplate Freeze Good against Mail Good against Leather Corrode Good against Brigandine Good against Scale Good against Hide Penetration on Wizard Spells Burn spells have 7 penetration Corrode spells have 5 penetration with Necrotic lance at 9 penetration Freeze spells have 5 penetration on AoE and 7 penetration on touch and ray Shock spells have 7 on touch and 9 on Crackling Bolt Observations on current system As armor quality increases there is no corresponding increase in spell penetration. Fine Weapons match Fine Armor but nothing like this exists for spells. The bonus from spell power lags behind the armor curve. Burn is only good against light and mundane medium armor. Heavy armor stops it completely. Freeze AoE is only good on mundane light armor with leather suffering until Superb quality. heavy armor stops it completely. Corrode is only good against mundane light for AoE with Plate stopping even necrotic Lance once past mundane quality. Shock is good against most with Crackling Bolt trumping all except upgraded Brigandine. Questions Should Plate armor protect as well as it does against spells? Or any armor for that matter? Should Power Level have a bigger effect on Penetration? Should Wizards get a passive 'spell penetration' ability that they can choose in lieu of a spell? 2
Climhazzard Posted November 30, 2017 Posted November 30, 2017 Spells need to be effective against everything that isn't resistant to their damage type, rather than ineffective against everything that isn't weak to their damage type. 2
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