November 23, 20178 yr Playing on iOS Extra gold charm active Heroic difficultly Darkest Night wild card active So far as I can tell, succeeding any kind of check whatsoever will randomly eliminate other banes in the deck. For example, the rogue goblin explores, finds a potion, rolls to acquire it, succeeds...and also destroys a mercenary enemy card. Explore, find an armor...and destroy a trap. I didn't see this in the previous scenario, and it did happen in at least two of the locations in this one, so I think it's either something with the wild card or something with the scenario on this difficulty (didn't notice this on normal). Previously HyphenC #1505, now HyphenC #8905
November 23, 20178 yr Addendum Just moved to a new location (Rusty Dragon) First exploration, Tome of Knowledge barrier (which I laughed way too hard at) Didn't do anything other than click on the card Defeated
November 23, 20178 yr Encountered Goblin Dog (ally) 70% chance to succeed the check Added Blessing of the Gods 90-something % Roll Succeed Get the ally...and the Detect Evil spell
November 23, 20178 yr Use Detect Evil on the deck Next card is villain (Sheriff Hemlock) Click out of location deck UI Sheriff Hemlock defeated and location closed. He's being shuffled into another open location.
November 23, 20178 yr Last open location Cleric explores (only one at the location) Finds a thing. Rolls some dice. Wins the thing. Rogue joins Explores Finds an ally Rolls the dice Makes the check ...location closed! I won the scenario!! You can run, but you can't hide, Sheriff!
November 23, 20178 yr Ok, this is probably the last update. Just started the next scenario Distractions wild card Same thing going on (so not the scenario and not the wild card). Sorry guys, I was really hoping I could help point you to something limited in scope.
November 23, 20178 yr Last one, part 2 I went back and replayed part of this on Normal. Buggimess appears to be gone
Create an account or sign in to comment