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Casting spells like wood skin is wonky in combat at best


IndiraLightfoot

Question

Alright, standard scenario:

 

-Enemy spotted

-Combat ensues

-Druid wants to cast Wood Skin on party (which of course is on the way to nearest enemy, AI on or not). But the party is running, and you have been given an AoE circle to cast the spell, which makes it nearly impossible to use it in a predictable way, pause or no pause.

 

Expected behaviour:

Spells like Wood Skin should have a lasso effect, that is, I can mark a group of characters (as long as the lasso circle can contain them), and then, when spell is cast, I know which of my party members got the spell or not.

 

Right now, casting Wood Skin feels like playing whack a mole (Nope! Sorry! You were to slow! Or you pointed the circle at the wrong spot on the map, and you failed to predict how fast various party members cover ground). 

 

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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