November 18, 20178 yr more than 25.000 times: NullReferenceException: Object reference not set to an instance of an object at Game.AI.AIActionSelection.GetPrimaryAttackDefaultTarget (System.Collections.Generic.List`1 potentialTargets, Boolean reevaluatePrimaryAttack) [0x00000] in <filename unknown>:0 at Game.AI.AIActionSelection.SelectDefaultAction (Boolean reevaluatePrimaryAttack) [0x00000] in <filename unknown>:0 at Game.AI.AIActionSelection.SelectAction (Game.AIController aiController, Boolean reevaluatePrimaryAttack, Boolean isDebugCall) [0x00000] in <filename unknown>:0 at Game.AI.SelectActionState.OnFirstUpdate () [0x00000] in <filename unknown>:0 at Onyx.AIBehavior.Update (Boolean isGamePaused) [0x00000] in <filename unknown>:0 at Onyx.AIBehaviorStack.UpdateWhenPaused () [0x00000] in <filename unknown>:0 at Game.AIController.OnyxUpdate () [0x00000] in <filename unknown>:0 at Onyx.OnyxBehavior.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) How the heck want the programmer get to the root cause with such an empty stacktrace? And I also get generally these (and a few missing things lines, but i blame that on the beta status and and unclean cutoff): Serialization depth limit 7 exceeded at 'Node.NodeZoneObject'. There may be an object composition cycle in one or more of your serialized classes.Serialization hierarchy:8: Node.NodeZoneObject7: NodeLink.NodeLinkedTo6: Node.LinkedNodes5: NodeLink.NodeLinkedTo4: Node.LinkedNodes3: NodeLink.NodeLinkedTo2: Node.LinkedNodes1: Game::ZoneGraph.m_graphNodes0: Game::ZoneManager.m_zoneGraph (Filename: Line: 84) ERROR: Vendor 'Store_CityMap_Tikawara' has no game data. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)ERROR: Vendor 'Store_CityMap_Takuro' has no game data. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)ERROR: Vendor 'Store_CityMap_Dunnage' has no game data. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)ERROR: LevelInfo for Assets/Art/Level/ZN_02_Poko_Kohara/AR_0201_Desert_Island_Ext/ is missing a shadow map. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Fog of War: Failed to read file E:/GOG Games/Pillars of Eternity II Deadfire/PillarsOfEternity2_Data\exported/design/fogofwar/ar_0201_desert_island_ext.los. See the following exception. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)IndexOutOfRangeException: Array index is out of range. at (wrapper stelemref) object:stelemref (object,intptr,object) at Game.FogOfWarLOS.ReadVertData (System.IO.BinaryReader reader, Game.FogOfWarLOS data, Int32 maxVerts, Boolean isBackside) [0x00000] in <filename unknown>:0 at Game.FogOfWarLOS.Load (System.String filename) [0x00000] in <filename unknown>:0UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)UnityEngine.DebugLogHandler:LogException(Exception, Object)UnityEngine.Logger:LogException(Exception, Object)UnityEngine.Debug:LogException(Exception)Game.FogOfWarLOS:Load(String)Game.FogOfWar:OnyxStart()Onyx.OnyxBehavior:Start() (Filename: Line: -1)Failed to load fog of war line of sight data. The stack overflow is new: StackOverflowException: The requested operation caused a stack overflow. at Game.StatusEffectTextUtility.ListToString (StatusEffectListFormatProvider formatProvider, IEnumerable`1 statusEffects) [0x00000] in <filename unknown>:0 at Game.StatusEffectTextUtility.ListToString (StatusEffectListFormatProvider formatProvider, IEnumerable`1 statusEffects) [0x00000] in <filename unknown>:0 at Game.StatusEffectTextUtility.FormatSubEffects (StatusEffectFormatProvider formatProvider, Game.GameData.StatusEffectGameData gameData, System.String additionalFormatCall) [0x00000] in <filename unknown>:0 at Game.StatusEffectTextUtility.GetDisplayString (StatusEffectFormatProvider formatProvider, IStatusEffectDisplayCommon statusEffect) [0x00000] in <filename unknown>:0 at Game.GameData.StatusEffectGameData.GetDisplayString (StatusEffectFormatProvider formatProvider) [0x00000] in <filename unknown>:0[…] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)UnityEngine.DebugLogHandler:LogException(Exception, Object)UnityEngine.Logger:LogException(Exception, Object)UnityEngine.Debug:LogException(Exception)Game.AttackBase:PostAttackMessages(DamageInfo, IList`1, Boolean, String, String)Game.AttackBase:PostAttackMessages(DamageInfo, IList`1, Boolean)Game.AttackBase:ApplyEffects(GameObject)Game.AttackBase:ImpactImpl()Game.AttackMelee:ImpactImpl()Game.AttackBase:ImpactHelper()Game.AttackBase:Impact()Game.AttackBase:HitFrameImpl()Game.AttackBase:HitFrame()Game.AI.AttackIntroState:AttackHitFrame()Game.AI.CastIntroState:AttackHitFrame()Game.AI.AttackIntroState:OnEventHit(Object, EventArgs)Game.AnimationController:AnimEventHit(AnimationEvent) (Filename: Line: -1) More modding for PoE II | How to Work with Stringtables
November 19, 20178 yr Hmm, interesting. More that 25k times sounds unfun. Thanks for the post! This is just a copy+paste from the .log file yes? I'll make sure to get in it for the devs to check out. You the best, -Caleb I like big bugs and I cannot lie...