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All AI combat scripts turned off, still my characters run to attack nearest target

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What the title says.

 

What I expect each non-AI-controlled character to do:

When I click on a Point on the map during combat, the character should go there, and then stop, like Paladin's Wall-ability, until I tell it to move, not stop for 1 second, and then bumrush to nearest target. ;)

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

What the title says.

 

What I expect each non-AI-controlled character to do:

When I click on a Point on the map during combat, the character should go there, and then stop, like Paladin's Wall-ability, until I tell it to move, not stop for 1 second, and then bumrush to nearest target. ;)

 

Yes, we agree. It's on our list of things that we would like to address soon. Thanks for the feedback!

Follow me on twitter - @adam_brennecke

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