What I expect each non-AI-controlled character to do:
When I click on a Point on the map during combat, the character should go there, and then stop, like Paladin's Wall-ability, until I tell it to move, not stop for 1 second, and then bumrush to nearest target.
*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
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IndiraLightfoot
What the title says.
What I expect each non-AI-controlled character to do:
When I click on a Point on the map during combat, the character should go there, and then stop, like Paladin's Wall-ability, until I tell it to move, not stop for 1 second, and then bumrush to nearest target.
*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
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