While playing scenario 4-4 Under Jorgenfist on Normal (Lieutenant Lem, Seelah, Forest Harsk, Sajan), the Divine checks to defeat both Villains were probably not flagged as combat checks. Or maybe there is problem with Lt. (JG) Lem.
The situation was as follows:
All locations except Warrens closed (Forest Harsk was holding position there), our heroic lieutenant all alone on Desecrated Vault (2 cards remaining, the top was Zaelsar revealed by Harsk earlier).
Lem encountered Zaelsar (Harsk closed his location with help of epic +1 dexterity armor) and could play the Djezet Skin (+2 to non-combat charisma check) into the Divine Check, which should be combat check, right? However, Lem used Fire Bolt (or Force Bolt) and some outside help to defeat her. That help included Seelah's Blessing of Iomedae, which somehow added 2 dice instead of one. And this check definitely was combat check (or should be) - and of course, Lem being Lem, the check was Arcane-Charisma-based, so the B. of Iomedae recognized the ability correctly, only its non-combat trait was not there.
Additional minor bug: failing the check to recharge Orb of Storms (Forest Harsk with Divine skill) or Orb of Magic (Seelah) placed the corresponding card into the discard pile instead of burying it. It may be character-related or it might be incorrectly programmed to be discarded instead (and this could apply to other Orbs as well).
Question
Jenceslav
While playing scenario 4-4 Under Jorgenfist on Normal (Lieutenant Lem, Seelah, Forest Harsk, Sajan), the Divine checks to defeat both Villains were probably not flagged as combat checks. Or maybe there is problem with Lt. (JG) Lem.
The situation was as follows:
All locations except Warrens closed (Forest Harsk was holding position there), our heroic lieutenant all alone on Desecrated Vault (2 cards remaining, the top was Zaelsar revealed by Harsk earlier).
Lem encountered Zaelsar (Harsk closed his location with help of epic +1 dexterity armor) and could play the Djezet Skin (+2 to non-combat charisma check) into the Divine Check, which should be combat check, right? However, Lem used Fire Bolt (or Force Bolt) and some outside help to defeat her. That help included Seelah's Blessing of Iomedae, which somehow added 2 dice instead of one. And this check definitely was combat check (or should be) - and of course, Lem being Lem, the check was Arcane-Charisma-based, so the B. of Iomedae recognized the ability correctly, only its non-combat trait was not there.
Additional minor bug: failing the check to recharge Orb of Storms (Forest Harsk with Divine skill) or Orb of Magic (Seelah) placed the corresponding card into the discard pile instead of burying it. It may be character-related or it might be incorrectly programmed to be discarded instead (and this could apply to other Orbs as well).
Edited by JenceslavLink to comment
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