Tiamin Posted June 9, 2017 Posted June 9, 2017 (edited) You can either go along with the caravan or slaughter them. The missing options are the following: Warn the caravan not to camp so close to the ruins; move the camp across the bridge or elsewhere away from the ruins. Sneak into the ruins alone without slaughtering anyone, especially because it's a night time. Climb and run into the ruins alone, even if the caravan does notice you. It's just an impression. Edited June 9, 2017 by Tiamin
smjjames Posted June 9, 2017 Posted June 9, 2017 (edited) It seems pretty limited, railroaded even, because of the way the whole story starts out. The start of PoE2 doesn't sound like it might be restrained in that fashion. Having more options at the start would definetly be great though, yeah. Edited June 9, 2017 by smjjames
scythesong Posted June 10, 2017 Posted June 10, 2017 1) Your character is supposed to be sick. 2) Your character lacks practical knowledge about the area/Glanfathans and does not have ability to predict the future, which is why you're deferring to Caravan Master Odema 's decisions. Otherwise you wouldn't be traveling with the camp in the first place. 3) The reason why killing everyone is an option is because you need to be a psycho to pull it off.
Tiamin Posted June 10, 2017 Author Posted June 10, 2017 (edited) 1) Your character is supposed to be sick. 2) Your character lacks practical knowledge about the area/Glanfathans and does not have ability to predict the future, which is why you're deferring to Caravan Master Odema 's decisions. Otherwise you wouldn't be traveling with the camp in the first place. 3) The reason why killing everyone is an option is because you need to be a psycho to pull it off. 1) Yet they send you to get the berries, anyway. 2) You get the knowledge by exhausting all the dialogue options with Odema. 3) That's why it's limited. According to the dialogue, Odema wanted to camp close to the ruins because of the risk of biawac "this time of year", to have a place to shelter in. However, one has to wonder why the caravan bothered to venture into those lands in the first place: was the offer of the local lord for "land and wealth" enough to risk having your soul ripped out? They wouldn't always have a place to shelter in. Edited June 10, 2017 by Tiamin
scythesong Posted June 11, 2017 Posted June 11, 2017 (edited) 1) Because you're now in the middle of wilderness, and while here you carry your weight. You're sick but you're not infirmed. Yet. 2) Really? You suddenly gained the caravan master's vast knowledge about which roads to travel, which paths to avoid, what customs/practices to respect/avoid, etc? The Dyrwood is potentially a very dangerous area, where an innocent stroll in the woods could very well get you killed by Pŵgra or Delemgan and where ruins are often haunted. Just being near specific ruins could get you killed by overzealous Glanfathans. While the devs could arrange some kind of 1000-ways-to-die-in-PoE introduction, it should be obvious why they decided to skip that. As things are, your character probably has a near-death experience every other hour or so on your way to Gilded Vale. Once you reach the Gilded Vale, you'll be free to choose how you want to spend your time. 3) This was obviously meant to cater to players who feel compelled to kill everything in sight, because computer game. You are supposed to look back at the events of that night as just one crazy misfortune after another, or I suppose you could also call it fate or theorize that godly intervention was involved. Odema probably got a lucrative deal out of guiding so many potential immigrants/merchants/travelers through the area. As for why he did it, why wouldn't he? The details are never revealed, but Odema obviously seemed old and knowledgeable enough to have done this sort of thing many times in the past. In the world of Eora, the concept of the soul is different from the kind of mortal body/immortal soul concept of the real world. Just play the game. Edited June 11, 2017 by scythesong
Tiamin Posted June 11, 2017 Author Posted June 11, 2017 1) Because you're now in the middle of wilderness, and while here you carry your weight. You're sick but you're not infirmed. Yet. 2) Really? You suddenly gained the caravan master's vast knowledge about which roads to travel, which paths to avoid, what customs/practices to respect/avoid, etc? The Dyrwood is potentially a very dangerous area, where an innocent stroll in the woods could very well get you killed by Pŵgra or Delemgan and where ruins are often haunted. Just being near specific ruins could get you killed by overzealous Glanfathans. While the devs could arrange some kind of 1000-ways-to-die-in-PoE introduction, it should be obvious why they decided to skip that. As things are, your character probably has a near-death experience every other hour or so on your way to Gilded Vale. Once you reach the Gilded Vale, you'll be free to choose how you want to spend your time. 3) This was obviously meant to cater to players who feel compelled to kill everything in sight, because computer game. You are supposed to look back at the events of that night as just one crazy misfortune after another, or I suppose you could also call it fate or theorize that godly intervention was involved. Odema probably got a lucrative deal out of guiding so many potential immigrants/merchants/travelers through the area. As for why he did it, why wouldn't he? The details are never revealed, but Odema obviously seemed old and knowledgeable enough to have done this sort of thing many times in the past. In the world of Eora, the concept of the soul is different from the kind of mortal body/immortal soul concept of the real world. Just play the game. 1) Which means you should be able to make suggestions or act on your own. 2) You gain enough knowledge to know that there's a soul-ripping biawac and "hut-dwellers" who are zealous over their "sacred blazing rocks". 3) It's still limited. Come to think of it, it sounds like your character, if not most of the caravan, is completely oblivious to the existence of biawac, until Odema mentions it to you during the introductory dialogue. At this point, your character should be saying, "Uh, you should have mentioned it before I boarded the caravan." Of course, there is no option to turn back either. As for different concepts of the soul, Calisca and Heodan ended up dead all the same.
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