Asquall Posted June 3, 2017 Posted June 3, 2017 Hi, new player here. As a fan of other card games, I wonder where my card is stored. I mean, on other card games, you have card inventories. You can swap cards from your deck and inventory immediately. However, the vault on Pathfinder seems do not allow card swapping. For example, in recent play I just realized that my Rogue didn't have proficiency for ranged weapon (got a Returning Throwing Axe +1, so I thought it was cool), so I wanted to remove it and change to Dagger or Dart. Where can I do this? And the screen after we finished scenario, what happened if we remove the cards newly acquired from the scenario from the deck? Intuitively I thought they went to some sort of inventory (Vault?), which I can later use, but this seems not the case?
Yewstance Posted June 4, 2017 Posted June 4, 2017 (edited) There are a few elements to consider here, many of which can be solved by reading the rulebook either in-game or the PDF of the board game this is based on. But to answer your questions (and correct your statements briefly). -This is not designed as a collectible card game, and as per the standard board game rules, all cards that you do not choose to keep as a part of your party of characters' decks (defined by their Card List/Card Feats) are 'returned to the box', meaning they return to the pool of cards that can show up in further adventures. You do not get to 'save them'. In the board game, this is extremely important, because otherwise you'd eventually run out of cards to populate the scenario location decks with, if you just keep putting more and more and more of them aside for your own benefits. -The Vault is simply a list of all cards that it is POSSIBLE for you to encounter, since you can add more cards to potentially show up in the game via purchasing treasure chests. As a result, yes, all cards that don't go into your deck return to the vault, or 'box', which is simply the list of what you may or may not come across in scenarios/location decks. -Your statement that your Rogue 'didn't have proficiency for ranged weapons' doesn't actually make sense. In the card game, there is only 'proficiency with weapons', or 'no proficiency at all'. The rogue character, Merisiel, does have proficiency with weapons. She doesn't have the ranged SKILL, but weapons that have the ranged trait always say "For your combat check, use your Dexterity OR Ranged skill + (some other bonus)", whilst a melee weapon will generally say "For your combat check, use your Strength OR Melee skill + (some other bonuses)". Since the rogue has a full d12 dexterity die, and only a d8 strength die, she's extremely capable of using weapons like the Returning Throwing Axe, even if she doesn't technically have a 'ranged' Skill. She's still proficient, and has a huge dexterity die. In fact, both Dagger and Dark rely on the exact same stats, but are generally worse cards, so you really probably shouldn't downgrade like that. EDIT: I'm sorry, I was thinking of a different version of Merisiel from another set. You're correct, Merisiel does not start with proficiency with weapons... though I would argue that you should give her that on your first Power Feat (I believe as a reward for completing scenario 1-3). So yes, the throwing axe might be more difficult for her to use than the dart or dagger for now, but it will become a lot better soon. ======================================= -Finally, an important caveat. If you've been watching the recent updates, you may have heard of the upcoming 'stash' feature. In a couple of weeks this game will get an update that will actually allow you to keep up to 10 cards outside of your party decks in-between scenarios, which is kind of what you're expecting, it sounds like. Furthermore, purchased treasure chest cards will be automatically dumped there, I think, or something along those lines have been hinted. So you would be able to 'collect' up to a small number of extra cards to swap in and out at will, like a 'sideboard'. Edited June 4, 2017 by Yewstance 2
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