- How is damage over time calculated?
Lets say an effect is described as: "causes 30 points of damage over x seconds"
Let us also assume that the enemy has 10DR
My first guess would be:
low int (x = 3 seconds)
After 3 seconds the enemy takes 20 damage (30damage - 10DR)
medium int (x = 6 seconds)
after 3 and 6 seconds the enemy gets 5 damage ( 15damage - 10DR after 3 sec + 15damage - 10DR after 6 sec = 10 damage total)
high int (x = 9sec)
after 3, 6 and 9 seconds the enemy
Who summoned me? DoTs and what we know about them: - they deal damage over time. duh - first tick deals damage immediately on 0s. - attack resolution is checked only once (when the DoT was being applied); but enemy DR is checked on each tick. - they do not benefit from elemental talents, like: Scion of Flame, Spirit of Decay, etc. - they do not benefit from creature talents, like: Beast Slayer, Ghost Hunter, etc. - their ticks do not trigger Combusting Wounds. (checked in v3.05) - dots s