Rolandur Posted September 28, 2018 Author Share Posted September 28, 2018 (edited) I didn't but just tried that, then started up Patchwork (which remade the Mods folder inside it but without contents). Then Ran the Test: results were it hangs for about two minutes like this https://i.imgur.com/QngiUwu.jpg After the Patchwork hanging it does finally close down and executes the Pillars game app but only to a black screen. Had to terminate exe in Task Manager. It really wants the Asembly-Csharp.dll badly it seems--which it'll never find because it's looking on my C drive and not the G drive. No worries I guess, and I thank you for the help. Seriously, you're friggin' amazing! ~cheers Note/Edit: just want to note that the folder was just called "Mods" and not "PoE2Mods" in my "C:\Users\USERNAME\Desktop\PoE2Mods_Release_2" if that makes a difference. I think I d/l the most recent Patchwork framework. (Sometimes little details like that can help; ha!) Edited September 28, 2018 by Rolandur Link to comment Share on other sites More sharing options...
Night Stalker Posted September 28, 2018 Share Posted September 28, 2018 I looked around and I found out that the base folder values are found in settings.pw.xml (open it with notepad or whatever you use for plain text editing) - so if nothing else, you should be able to edit them there manually. Mine looks like this: <?xml version="1.0"?> <Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Instructions> <Instruction IsEnabled="true"> <Name>Combat Log Exporter</Name> <PatchPath>D:\Program Files (x86)\GOG Galaxy\Games\Pillars of Eternity II Deadfire\Mods\CombatLogExporter\CombatLogExporter.pw.dll</PatchPath> </Instruction> </Instructions> <BaseFolder>D:\Program Files (x86)\GOG Galaxy\Games\Pillars of Eternity II Deadfire</BaseFolder> </Settings> The BaseFolder value is the one you'd want to edit. Also, how long did you wait before terminating the task manager? Link to comment Share on other sites More sharing options...
Rolandur Posted September 28, 2018 Author Share Posted September 28, 2018 (edited) This is what my settings.pw.xml looks like (no manual edits, this is how it looked when opening that file) <?xml version="1.0"?> <Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Instructions> <Instruction IsEnabled="true"> <Name>Combat Log Exporter</Name> <PatchPath>G:\Steam\steamapps\common\Pillars of Eternity II\Mods\CombatLogExporter\CombatLogExporter.pw.dll</PatchPath> </Instruction> </Instructions> <BaseFolder>G:\Steam\steamapps\common\Pillars of Eternity II</BaseFolder> </Settings> Still get this error: https://i.imgur.com/XAMKVvg.jpg Before killing the Pillars.exe in Task Manager I waited about 1 minute; Average startup time when I launch from Steam or previously/exclusively from Patchwork *when the Mods folder (w/contents) were there still* was about 2 seconds of black screen before I seen the logo/main menu and the music would begin immediately/ Without the Mods folder the game seems to not start at all when clicking |Launch With Mods|. Edited September 28, 2018 by Rolandur Link to comment Share on other sites More sharing options...
Rolandur Posted September 28, 2018 Author Share Posted September 28, 2018 (edited) For curiosity sake I did this: 1. Deleted the entire folder holding Patchwork off the system. 1a Deleted the 7z file 2 Redownloaded a fresh copy (like it will make a difference; lol) of PoE2Mods_Release_2-1.7z 2a "Copied To" the folder inside "PoE2Mods_Release_2" to my desktop ( C:\Users\USENAME\Desktop\PoE2Mods_Release_2 ) 3 Explicitly did not execute the "PatchworkLauncher.exe" 3a Opened the history.pw.xml inside directory "C:\Users\USENAME\Desktop\PoE2Mods_Release_2\history.pw.xml" using Sublime <?xml version="1.0"?> <XmlHistory xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Files> <File> <PatchHistory> <PatchHistoryInstruction> <PatchLocation>Mods\PoE2Mods.pw.dll</PatchLocation> </PatchHistoryInstruction> </PatchHistory> <TargetPath>C:\Games\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll</TargetPath> </File> </Files> <Success>false</Success> </XmlHistory> 4. Explicitly started the "PatchworkLauncher.exe" 4a Asks me to "Specify Game Folder" so I put in "G:\Steam\steamapps\common\Pillars of Eternity II" 4b Which gives this error: https://i.imgur.com/XAMKVvg.jpg 4c Patchwork Launches after clicking Ok on error 5. Ran Test (note: didn't add CombatLogger mod to list) 5a. Get this error: https://i.imgur.com/verhrlr.jpg 6. Closed Patchwork without further actions after closing the Error Message 7. Reopened history.pw.xml (step 3a again) <?xml version="1.0"?> <XmlHistory xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Files> <File> <PatchHistory> <PatchHistoryInstruction> <PatchLocation>Mods\PoE2Mods.pw.dll</PatchLocation> </PatchHistoryInstruction> </PatchHistory> <TargetPath>G:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Managed\Assembly-CSharp.dll</TargetPath> </File> </Files> <Success>false</Success> </XmlHistory> 7a. This *is* correct 8. Reopen Patchwork Launcher 9. Run Test 9a Still the same error: https://i.imgur.com/verhrlr.jpg 9b Patchwork generated this file (log.txt) 2018-09-28 13:21:19.371 -04:00 [information] Created patcher for assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null2018-09-28 13:21:19.400 -04:00 [Error] An error has occurred,While trying to: Patch the gameError type: A system error or some sort of bug. (KeyNotFoundException)Internal message: The given key was not present in the dictionary.System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Patchwork.Engine.Utility.ReflectHelper.GetEnumValueText[T](T value) at PatchworkLauncher.LaunchManager.Command_Display_Patching_Error(PatchingProcessException ex) at PatchworkLauncher.LaunchManager.<Command_Patch>d__46.MoveNext() 10. Get 12 Pack (brb in 30 minutes; lol) 11. Curious, what is the default directory GoG games install too? (I don't have that application nor any games from them) Edited September 28, 2018 by Rolandur Link to comment Share on other sites More sharing options...
Night Stalker Posted September 28, 2018 Share Posted September 28, 2018 (edited) My version of GoG Galaxy installs to "D:\Program Files (x86)\GOG Galaxy\Games\" I made a fresh version of the Patchwork application - I didn't change anything major, but I have made sure that the settings file is completly purged, so there will be no leftovers or references to the mods that the author of the old version made - try giving it a spin. You can find it here (use the "Download" option in upper right corner). Edited September 28, 2018 by Night Stalker Link to comment Share on other sites More sharing options...
Rolandur Posted September 28, 2018 Author Share Posted September 28, 2018 Patchwork Launcher says no AppInfo.dll and when I add the combat logged mod I get an endless stream of Popup Errors. =P Had to hard boot computer because it wouldn't stop after closing it hundreds of times. Couldn't get screenshot due to, well, having to reboot. Link to comment Share on other sites More sharing options...
Night Stalker Posted September 28, 2018 Share Posted September 28, 2018 Sorry about that, the AppInfo.dll was not where I thought it was. It has now been fixed and a new version has been uploaded, it uses the same link. Link to comment Share on other sites More sharing options...
Rolandur Posted September 28, 2018 Author Share Posted September 28, 2018 (edited) This compilation gets as far as Adding the CombatLog mod but I Run Test I get this error: https://i.imgur.com/jtUxTxz.jpg Your determination is magnanimous by the way! ~cheers Seriously though, I don't think I can handle this any more. I've been trying many many permutations of using this framework for days now, editing files, and so much more. I'm beat... but I will keep trying if you're charged to beat this. ha! =) -- Edit -- Any by-standers [of this thread] want to give the framework a shot and see if it's my computer or the application? 1. Download the top 2.1 release: https://github.com/SonicZentropy/PoE2Mods.pw/releases 2. Unpack it to an empty folder 3. Go in that newly created folder and click "PatchworkLauncher.exe" 4. Add the base_directory (whatever that is for you); ex. mine's "G:\Steam\steamapps\common\Pillars of Eternity II" 5. Let me know if you get an error; mine error is: https://i.imgur.com/XAMKVvg.jpg If you make it to #5 and beyond without error than it's my computer.... I think. heh Anyways, thanks to anyone that's willing to give this a go. Edited September 28, 2018 by Rolandur Link to comment Share on other sites More sharing options...
Night Stalker Posted September 28, 2018 Share Posted September 28, 2018 (edited) This compilation gets as far as Adding the CombatLog mod but I Run Test I get this error: https://i.imgur.com/jtUxTxz.jpg If you are done, that is fine, but as a last thing, could you please take a screenshot of the mod folder for Combat logger? I'd like to see if all the files are there. Edited September 28, 2018 by Night Stalker Link to comment Share on other sites More sharing options...
Rolandur Posted September 28, 2018 Author Share Posted September 28, 2018 Blamo! https://i.imgur.com/ydNO4XT.jpg =) Link to comment Share on other sites More sharing options...
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