thelee Posted December 19, 2016 Share Posted December 19, 2016 So i've been trying to figure out priest seals, and lots of googling/searching around links me to various forum posts where people mention that "hazards" use a special accuracy formula. This would make sense with some of the crazy priest seal accuracy numbers, and also why my traps have accuracies that don't seem connected to my characters (I recently set a trap in dyrford to fight Medreth and was stunned to see a 0 base accuracy). Anyway, a lot of posts mention hazard accuracy or "hazard math" but I can't find anything concrete. Does anyone know? Link to comment Share on other sites More sharing options...
thelee Posted December 21, 2016 Author Share Posted December 21, 2016 I started doing some experiments and have concluded that there is a critical bug with how traps are implemented. I'll post more after I file a (quixotic) bug report. Link to comment Share on other sites More sharing options...
thelee Posted December 21, 2016 Author Share Posted December 21, 2016 Here's my bug report: https://forums.obsidian.net/topic/90670-3045-please-please-fix-traps-have-been-getting-2x-their-penalties-for-god-knows-how-long/ It also goes into detail about equations and such. I'm not too active on the forums (mostly to file bugs), so I don't know if this is old hat, but it certainly is news to me. I hope other people can comment on or give visibility to the bug, and maybe the equations I dug up are of use to somebody. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now