So, the Stone Head locations in this scenario have the following condition,
At This Location: When you defeat a henchman, automatically close the location it came from, then each character at that location moves to an open Stone Head location. When all Stone head locations are closed, all characters move to the Sihedron Circle.
However, the adjacent movement restriction imposed by the Legendary difficulty setting still applies to this forced movement so if there are no open Stone Heads proximate to the one you just closed, you can't do anything. This interaction can't be intended, right? It if was then a fail-state ought to trigger and end the scenario rather than leaving you stuck in limbo.
I managed to bypass this problem by resetting the game, which allowed the currently active character to move into a closed location upon loading my save. After that, the other characters at that location simply didn't have the movement condition trigger at all and normal play continued, proceeding on to the next character in the turn order. I doubt that interaction is intended either, but it at least saved me the trouble of restarting the scenario from scratch and arduously planning closures to avoid anyone getting trapped at a location.
I assume the same issue would present if the last Stone Head you closed did not have an open path to the Sihedron Circle location, but I was lucky enough that the last Head I closed had a link. But I did encounter a second issue. Only the two characters at the location I was closing were moved to the Sihedron Circle, while my other four characters at different locations all remained in place.
To summarize,
Issue 1: When playing the Rimeskull scenario on Legendary difficulty, the "At This Location" condition can cause characters to become trapped when closing a Stone Head location if they have no adjacent open locations to which they can move.
Issue 2: After closing the final Stone Head location, only some characters get moved to the central Sihedron Circle. I think it only moves characters in locations with a link to the Sihedron Circle, but I'm not sure and haven't gone back to test anything.
Question
Nym
So, the Stone Head locations in this scenario have the following condition,
However, the adjacent movement restriction imposed by the Legendary difficulty setting still applies to this forced movement so if there are no open Stone Heads proximate to the one you just closed, you can't do anything. This interaction can't be intended, right? It if was then a fail-state ought to trigger and end the scenario rather than leaving you stuck in limbo.
I managed to bypass this problem by resetting the game, which allowed the currently active character to move into a closed location upon loading my save. After that, the other characters at that location simply didn't have the movement condition trigger at all and normal play continued, proceeding on to the next character in the turn order. I doubt that interaction is intended either, but it at least saved me the trouble of restarting the scenario from scratch and arduously planning closures to avoid anyone getting trapped at a location.
I assume the same issue would present if the last Stone Head you closed did not have an open path to the Sihedron Circle location, but I was lucky enough that the last Head I closed had a link. But I did encounter a second issue. Only the two characters at the location I was closing were moved to the Sihedron Circle, while my other four characters at different locations all remained in place.
To summarize,
Issue 1: When playing the Rimeskull scenario on Legendary difficulty, the "At This Location" condition can cause characters to become trapped when closing a Stone Head location if they have no adjacent open locations to which they can move.
Issue 2: After closing the final Stone Head location, only some characters get moved to the central Sihedron Circle. I think it only moves characters in locations with a link to the Sihedron Circle, but I'm not sure and haven't gone back to test anything.
Edited by Nym6 answers to this question
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